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Unpopular Opinion?: D&D is a terrible venue for horror
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8100856" data-attributes="member: 30438"><p>Bloodborne is such a good game, and gorgeous. During the pandemic, I've been replaying the Soulsborne series. Just beat DS3, so Bloodborne is likely next, after The Last of Us 2. I do need to get to Sekiro again, but I had a very hard time with that game. Parrying has always been my weak spot in the Soulsborne games, and Sekiro pretty much requires it.</p><p></p><p></p><p></p><p>Very true. In past decades, players and DMs could end up being stuck with each other, but now, we are happily no longer beholden to that. Run a crappy game or be a crappy player? It's easier than ever to find a new game or player.</p><p></p><p></p><p></p><p>Catharsis can be a big part of role-playing. But definitely, you can't sustain horror, or any mood, permanently. The game's tone, its peaks and valleys, all need to be modulated. That's true of any style campaign. One of the reasons Ghostbusters works so well is because it hits that balance act perfectly. You move from comedy to horror, from light-hearted moments to discussions about the end of the world.</p><p></p><p></p><p></p><p>The creature and character designs of Bloodborne are so good. Heck, one of the first weapons you come across, the saw cleaver, is just so wicked-looking.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8100856, member: 30438"] Bloodborne is such a good game, and gorgeous. During the pandemic, I've been replaying the Soulsborne series. Just beat DS3, so Bloodborne is likely next, after The Last of Us 2. I do need to get to Sekiro again, but I had a very hard time with that game. Parrying has always been my weak spot in the Soulsborne games, and Sekiro pretty much requires it. Very true. In past decades, players and DMs could end up being stuck with each other, but now, we are happily no longer beholden to that. Run a crappy game or be a crappy player? It's easier than ever to find a new game or player. Catharsis can be a big part of role-playing. But definitely, you can't sustain horror, or any mood, permanently. The game's tone, its peaks and valleys, all need to be modulated. That's true of any style campaign. One of the reasons Ghostbusters works so well is because it hits that balance act perfectly. You move from comedy to horror, from light-hearted moments to discussions about the end of the world. The creature and character designs of Bloodborne are so good. Heck, one of the first weapons you come across, the saw cleaver, is just so wicked-looking. [/QUOTE]
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