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Unpopular Opinion?: D&D is a terrible venue for horror
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<blockquote data-quote="bloodtide" data-source="post: 8101028" data-attributes="member: 6684958"><p>Horror works just fine in D&D: it's all about how you play the game. </p><p></p><p>The idea of a modern D&D game is a friendly collaborative storytelling soft adventure where the players can have their characters kill monsters and feel like Big Dam Heroes. In this set up the game world is not just "fair and balanced", but it's favored towards the PCs to an extreme. Foes are little more then targets set up for the players to have fun taking out. Traps and puzzles are just very easy, very breif distractions. There are only light consequences and few long lasting effects. The players can CureAll or hit the Reset Button with no effort and fix anything. And the players have little fear of character death or even harm (other then the yuck yuck silly loss of auto healed hit points) or even anything slightly negative, both story wise and game rule mechanical wise.</p><p></p><p>In the Big Dam Heroes Style the PC's get into a couple fights that they AUTO win, AUTO solve any puzzle mystery and Save the Day....with ease. This is by choice, as most players and DMs want the game exactly this way.</p><p></p><p>Of course, if you imply don't do all the above, then Horror fits into the game just fine. </p><p></p><p>If you do the Hard Fun Style: the game is a semi friendly story hard adventure where the players have to fight to keep thier characters alive and healthy. The game world is unfair and not balanced, and the PCs are shown no favor whatsoever. Many foes are horrible and will kill the characters or do worse on a whim. Traps and puzzles are hard...often "impossible" to many players. There are consequences for everything, often bad ones. The players have no 'special things' they can do and can't ever fix anything. The players fear character death and character harm and it's quite common for a character to be forced to live with a massive negative effect.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8101028, member: 6684958"] Horror works just fine in D&D: it's all about how you play the game. The idea of a modern D&D game is a friendly collaborative storytelling soft adventure where the players can have their characters kill monsters and feel like Big Dam Heroes. In this set up the game world is not just "fair and balanced", but it's favored towards the PCs to an extreme. Foes are little more then targets set up for the players to have fun taking out. Traps and puzzles are just very easy, very breif distractions. There are only light consequences and few long lasting effects. The players can CureAll or hit the Reset Button with no effort and fix anything. And the players have little fear of character death or even harm (other then the yuck yuck silly loss of auto healed hit points) or even anything slightly negative, both story wise and game rule mechanical wise. In the Big Dam Heroes Style the PC's get into a couple fights that they AUTO win, AUTO solve any puzzle mystery and Save the Day....with ease. This is by choice, as most players and DMs want the game exactly this way. Of course, if you imply don't do all the above, then Horror fits into the game just fine. If you do the Hard Fun Style: the game is a semi friendly story hard adventure where the players have to fight to keep thier characters alive and healthy. The game world is unfair and not balanced, and the PCs are shown no favor whatsoever. Many foes are horrible and will kill the characters or do worse on a whim. Traps and puzzles are hard...often "impossible" to many players. There are consequences for everything, often bad ones. The players have no 'special things' they can do and can't ever fix anything. The players fear character death and character harm and it's quite common for a character to be forced to live with a massive negative effect. [/QUOTE]
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