Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Unpopular Opinion?: D&D is a terrible venue for horror
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 8101644" data-attributes="member: 7635"><p>You have a fundamental problem understanding what I'm getting at</p><p></p><p>Core D&D is terrible for running horror. Core, as in the game set to default settings as described in the PHB. The PCs are too powerful, the answers are too easy, and assumptions are built for a game that allows the PCs access to all sorts of stuff that eliminates horror. 5e, out of the box, does horror badly. It does Dark Fantasy well, because a group of vampire hunters going into a haunted castle isn't that much different than a group of adventurers going into a hidden dungeon to slay a dragon. But that's not horror.</p><p></p><p>Its okay though, because D&D doesn't do a LOT of genres well. It sucks at survival games because food and water is trivially easy to find or make. It sucks at Wuxia because only one class gets martial arts. It sucks at sword-and-sorcery because nearly every class has access to easy magic. It sucks at mystery because any good whodunit is solved with a handful of divination spells. D&D wasn't designed to handle those genres either; D&D isn't Generic Fantasy Simulator d20. </p><p></p><p>Now, you can MAKE D&D emulate those tropes better by changing the rules. Dark Sun and Ravenloft are two great examples of that. They do that by removing PC "I win" abilities. I mean, the classic example is Ravenloft removing the Paladin's "detect evil" and giving no compensation for that ability. That is a nerf; it makes the paladin weaker because the paladin MUST be weaker for horror to work. But lets not pretend that the paladin who steps through the Mists from Faerun to Barovia doesn't take a significant neutering to his class functions. By the same token, a cleric in Dark Sun can't create food and water as readily as a cleric in Greyhawk; his ability to do so must be nerfed to make the genre tropes work. </p><p></p><p>So my point stands; without significant overhaul, D&D sucks at horror. </p><p></p><p></p><p></p><p>You're projecting into that I said. I would prefer you don't try to ascribe motive or guess my preferences. I say this as a long-time Ravenloft DM and one who has run some version of I6 in every edition except 1st and 4th.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8101644, member: 7635"] You have a fundamental problem understanding what I'm getting at Core D&D is terrible for running horror. Core, as in the game set to default settings as described in the PHB. The PCs are too powerful, the answers are too easy, and assumptions are built for a game that allows the PCs access to all sorts of stuff that eliminates horror. 5e, out of the box, does horror badly. It does Dark Fantasy well, because a group of vampire hunters going into a haunted castle isn't that much different than a group of adventurers going into a hidden dungeon to slay a dragon. But that's not horror. Its okay though, because D&D doesn't do a LOT of genres well. It sucks at survival games because food and water is trivially easy to find or make. It sucks at Wuxia because only one class gets martial arts. It sucks at sword-and-sorcery because nearly every class has access to easy magic. It sucks at mystery because any good whodunit is solved with a handful of divination spells. D&D wasn't designed to handle those genres either; D&D isn't Generic Fantasy Simulator d20. Now, you can MAKE D&D emulate those tropes better by changing the rules. Dark Sun and Ravenloft are two great examples of that. They do that by removing PC "I win" abilities. I mean, the classic example is Ravenloft removing the Paladin's "detect evil" and giving no compensation for that ability. That is a nerf; it makes the paladin weaker because the paladin MUST be weaker for horror to work. But lets not pretend that the paladin who steps through the Mists from Faerun to Barovia doesn't take a significant neutering to his class functions. By the same token, a cleric in Dark Sun can't create food and water as readily as a cleric in Greyhawk; his ability to do so must be nerfed to make the genre tropes work. So my point stands; without significant overhaul, D&D sucks at horror. You're projecting into that I said. I would prefer you don't try to ascribe motive or guess my preferences. I say this as a long-time Ravenloft DM and one who has run some version of I6 in every edition except 1st and 4th. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unpopular Opinion?: D&D is a terrible venue for horror
Top