Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unpopular Opinion?: D&D is a terrible venue for horror
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8101866" data-attributes="member: 16814"><p>It is -- the system does no work at all to enable horror. Any horror you bring to the table is, at best, orthogonal to the system and often in spite of it. You can do it, but 5e doesn't help at all.</p><p></p><p></p><p></p><p>I disagree that the only thing you have to do is show that you can do system agnostic horror in 5e to prove 5e works against horror. Setting mood lighting and having a good soundtrack or using a creepy voice are all system agnostic things that you can do that don't at all show 5e isn't bad at horror. The only measure of 5e being bad a horror is to look at when you use the system -- does it enable, not matter, or fight against what you're trying to do. You point to two specific spells as inhibition to horror, and I rather disagree with your choices. Being able to detect evil can be a great enabler of horror, or it could cut against it, depending on what tropes you're trying to enact in the game. Teleport is a better example because it does short circuit horror tropes that require the PC to be in danger and unable to easily escape. To me, one of the biggest problems in the spell section against horror are the attack spells, in general, alongside healing spells. These enable PCs to actively confront and fight horrors or mitigate encounters with horrors. Even if you're working a deep psychological horror, or one that impacts bystanders and allies, the ability to fight effectively is empowering and that cuts against a number of horror tropes. Usually, in horror, to be able to fight effectively against the horror requires that the protagonists have already made a costly sacrifice or two. Combat spells are things you already know, which means, for those tropes to work, you have to modify the game so that they don't work as well, either by changing how spells work or specifically adding resistances to the things that are doing the horror. And you're still saddles with the granular combat engine.</p><p></p><p>I wonder if those that think that 5e is good for horror have much experience with other systems with a more narrative bent that tend to do horror pretty well. Not doing horror well isn't a knock against 5e -- it wasn't built to do so, and you can work around it with effort, so it's not that big of a deal.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8101866, member: 16814"] It is -- the system does no work at all to enable horror. Any horror you bring to the table is, at best, orthogonal to the system and often in spite of it. You can do it, but 5e doesn't help at all. I disagree that the only thing you have to do is show that you can do system agnostic horror in 5e to prove 5e works against horror. Setting mood lighting and having a good soundtrack or using a creepy voice are all system agnostic things that you can do that don't at all show 5e isn't bad at horror. The only measure of 5e being bad a horror is to look at when you use the system -- does it enable, not matter, or fight against what you're trying to do. You point to two specific spells as inhibition to horror, and I rather disagree with your choices. Being able to detect evil can be a great enabler of horror, or it could cut against it, depending on what tropes you're trying to enact in the game. Teleport is a better example because it does short circuit horror tropes that require the PC to be in danger and unable to easily escape. To me, one of the biggest problems in the spell section against horror are the attack spells, in general, alongside healing spells. These enable PCs to actively confront and fight horrors or mitigate encounters with horrors. Even if you're working a deep psychological horror, or one that impacts bystanders and allies, the ability to fight effectively is empowering and that cuts against a number of horror tropes. Usually, in horror, to be able to fight effectively against the horror requires that the protagonists have already made a costly sacrifice or two. Combat spells are things you already know, which means, for those tropes to work, you have to modify the game so that they don't work as well, either by changing how spells work or specifically adding resistances to the things that are doing the horror. And you're still saddles with the granular combat engine. I wonder if those that think that 5e is good for horror have much experience with other systems with a more narrative bent that tend to do horror pretty well. Not doing horror well isn't a knock against 5e -- it wasn't built to do so, and you can work around it with effort, so it's not that big of a deal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unpopular Opinion?: D&D is a terrible venue for horror
Top