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Unpopular Opinion?: D&D is a terrible venue for horror
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<blockquote data-quote="Oofta" data-source="post: 8102004" data-attributes="member: 6801845"><p>I agree. Obviously D&D is "terrible" for horror because it doesn't use the same ruleset as other games without ever discussing what those other rules implement that can't be closely emulated in 5E.</p><p></p><p>About the only thing you didn't mention is another aspect that people don't discuss. The permanent drain that presumably can't be reversed. I don't get how that works - if it's actually used the PC becomes pointless after a while.</p><p></p><p>But I guess I don't run a D&D game because my player's PCs don't glow like Christmas trees, no PC has ever been raised from the dead because it's not as simple as casting a spell, I don't care for long distance teleport so I banned it* and to plane shift you have to access a portal.</p><p></p><p>To me, minor tweaks to the system are what D&D is all about. I already do just about everything "required" for a horror campaign outside of truly permanent drains. Does that mean we're no longer playing D&D? My players will be quite shocked. Horrified even.</p><p></p><p><em>*If you don't want to ban/modify a handful of spells there are plenty of ways to stop teleportation for specific locations. Given enough time and resources the area could be huge.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8102004, member: 6801845"] I agree. Obviously D&D is "terrible" for horror because it doesn't use the same ruleset as other games without ever discussing what those other rules implement that can't be closely emulated in 5E. About the only thing you didn't mention is another aspect that people don't discuss. The permanent drain that presumably can't be reversed. I don't get how that works - if it's actually used the PC becomes pointless after a while. But I guess I don't run a D&D game because my player's PCs don't glow like Christmas trees, no PC has ever been raised from the dead because it's not as simple as casting a spell, I don't care for long distance teleport so I banned it* and to plane shift you have to access a portal. To me, minor tweaks to the system are what D&D is all about. I already do just about everything "required" for a horror campaign outside of truly permanent drains. Does that mean we're no longer playing D&D? My players will be quite shocked. Horrified even. [I]*If you don't want to ban/modify a handful of spells there are plenty of ways to stop teleportation for specific locations. Given enough time and resources the area could be huge.[/I] [/QUOTE]
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