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Unpopular Opinion?: D&D is a terrible venue for horror
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<blockquote data-quote="TheSword" data-source="post: 8102110" data-attributes="member: 6879661"><p>I actually said it’s <em>good</em> system for a horror campaigns and a <strong>great</strong> system for flexibility and customization. But meh, who cares.</p><p></p><p>I’m not going to do a point by point rebuttal, mainly because I don’t think it’s a very nice way to have a conversation.</p><p></p><p>I think you’re missing a trick with Milestone levelling though. By disconnecting experience and progression from the grind of killing/overcoming monsters and specific encounters you can dramatically change the expectations around adventure design that does encourage a horror campaign. No longer are you required to churn a certain volume of monsters to progress. Single monster adventures are feasible in the system and goal based milestones as in Curse of Strahd create a much more realistic goal orientated style of adventuring that suits the urgency and sense of pressure that good horror can sometimes need.</p><p></p><p>Anyway, we disagree. we’re approaching this from opposite sides and based on your responses I’m not going to change your mind because you seem fundamentally to object to the monster creation, spell creation and world building customizations in the DMG. If you look at the Curse of Strahd modifications and say that isn’t D&D because it has new monsters, milestone levelling, varied spells and limited NPC spellcasters etc then good luck to you.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8102110, member: 6879661"] I actually said it’s [I]good[/I] system for a horror campaigns and a [B]great[/B] system for flexibility and customization. But meh, who cares. I’m not going to do a point by point rebuttal, mainly because I don’t think it’s a very nice way to have a conversation. I think you’re missing a trick with Milestone levelling though. By disconnecting experience and progression from the grind of killing/overcoming monsters and specific encounters you can dramatically change the expectations around adventure design that does encourage a horror campaign. No longer are you required to churn a certain volume of monsters to progress. Single monster adventures are feasible in the system and goal based milestones as in Curse of Strahd create a much more realistic goal orientated style of adventuring that suits the urgency and sense of pressure that good horror can sometimes need. Anyway, we disagree. we’re approaching this from opposite sides and based on your responses I’m not going to change your mind because you seem fundamentally to object to the monster creation, spell creation and world building customizations in the DMG. If you look at the Curse of Strahd modifications and say that isn’t D&D because it has new monsters, milestone levelling, varied spells and limited NPC spellcasters etc then good luck to you. [/QUOTE]
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Unpopular Opinion?: D&D is a terrible venue for horror
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