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Unpopular Opinion?: D&D is a terrible venue for horror
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<blockquote data-quote="TheSword" data-source="post: 8102477" data-attributes="member: 6879661"><p>The mechanics in each game that have just been provided (Hunger, sanity etc) may be useful for creating a horror setting. However there is one thing to consider... those games are just not as robust or fun to play long term. The hayday of Vampire is far, far behind it and numerous people have said they enjoy Cthulhu for a one off or two but it becomes tiresome in a long term campaign (of course there will always be exceptions). The problem is those games just aren’t as robust, hence their reduced popularity. Pointing out isolated rules don’t help if the overall game isn’t as enjoyable to play. </p><p></p><p>I canvassed my gaming group as a straw poll tonight. They wholeheartedly agreed. This group includes several vampire players and at least one person who plays Cthulhu.</p><p></p><p>Anyway the goal posts of this discussion have changed so much now that it’s kinda pointless.</p><p></p><p>—> 5 is terrible at horror games. don’t do it, it can’t be done!!!!</p><p> </p><p>—> Horror requires imminent risk of player death, weak PCs and no magic </p><p></p><p>—> Oh wait, PCs can be competent but they can’t develop.</p><p></p><p>—> Oh wait they can develop but the rules don’t go above and beyond to specifically support horror.</p><p></p><p>—> Oh wait the rules can specifically support horror but that changes the game to not be 5e.</p><p></p><p>—> Well of course D&D can do horror... other systems just do it better (names lots of substantially less popular systems)</p><p></p><p> <img class="smilie smilie--emoji" loading="lazy" alt="🤷🏻♂️" title="Man shrugging: light skin tone :man_shrugging_tone1:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-1f3fb-2642.png" data-shortname=":man_shrugging_tone1:" /></p></blockquote><p></p>
[QUOTE="TheSword, post: 8102477, member: 6879661"] The mechanics in each game that have just been provided (Hunger, sanity etc) may be useful for creating a horror setting. However there is one thing to consider... those games are just not as robust or fun to play long term. The hayday of Vampire is far, far behind it and numerous people have said they enjoy Cthulhu for a one off or two but it becomes tiresome in a long term campaign (of course there will always be exceptions). The problem is those games just aren’t as robust, hence their reduced popularity. Pointing out isolated rules don’t help if the overall game isn’t as enjoyable to play. I canvassed my gaming group as a straw poll tonight. They wholeheartedly agreed. This group includes several vampire players and at least one person who plays Cthulhu. Anyway the goal posts of this discussion have changed so much now that it’s kinda pointless. —> 5 is terrible at horror games. don’t do it, it can’t be done!!!! —> Horror requires imminent risk of player death, weak PCs and no magic —> Oh wait, PCs can be competent but they can’t develop. —> Oh wait they can develop but the rules don’t go above and beyond to specifically support horror. —> Oh wait the rules can specifically support horror but that changes the game to not be 5e. —> Well of course D&D can do horror... other systems just do it better (names lots of substantially less popular systems) 🤷🏻♂️ [/QUOTE]
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