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Unpopular Opinion?: D&D is a terrible venue for horror
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8102863" data-attributes="member: 6802378"><p>D&D was designed to be a dungeon-crawler. That is its speciality. Adding horror is possible, but not too easy in the higher levels. D&D is about fighting monsters and horror games are about how to survive and even to try stop the monsters before being too late to save innocent lives. Horror games usually are about investigation, and D&D is to be a wargame within dungeons instead to try discover where or who is the monster.</p><p></p><p>Obsidian Apocalypse is a good example of horror setting by a 3PP, or Shadow over Vathak.</p><p></p><p>The key is the players should notice is better to avoid the monsters than fighting in direct attacks. </p><p></p><p>It is not only fear to be hurt or killed but fear to be infected, tainted or cursed, or fear about losing self-control and then doing something you will regret seriousl, or fear about the temptation to accept a tainted gift knowing this will help to survive once, but later you will suffer the consequences. </p><p></p><p>[MEDIA=youtube]h-mXN3akTPU[/MEDIA]</p><p></p><p>Sometimes horror is about you can't save everybody, at least not without a lot of help, for example a resistance group against a empire ruled by vampires or other men-eater monsters. </p><p></p><p>The horror seinen hakaiju by Singo Hondo is a good example of how even most powerful heroes can, or al least should, feel fear, because authors always can create a worse monster.</p><p></p><p><img src="https://pm1.narvii.com/6060/2bbd97b32167d99964ea39666c8491ea06579ad0_hq.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8102863, member: 6802378"] D&D was designed to be a dungeon-crawler. That is its speciality. Adding horror is possible, but not too easy in the higher levels. D&D is about fighting monsters and horror games are about how to survive and even to try stop the monsters before being too late to save innocent lives. Horror games usually are about investigation, and D&D is to be a wargame within dungeons instead to try discover where or who is the monster. Obsidian Apocalypse is a good example of horror setting by a 3PP, or Shadow over Vathak. The key is the players should notice is better to avoid the monsters than fighting in direct attacks. It is not only fear to be hurt or killed but fear to be infected, tainted or cursed, or fear about losing self-control and then doing something you will regret seriousl, or fear about the temptation to accept a tainted gift knowing this will help to survive once, but later you will suffer the consequences. [MEDIA=youtube]h-mXN3akTPU[/MEDIA] Sometimes horror is about you can't save everybody, at least not without a lot of help, for example a resistance group against a empire ruled by vampires or other men-eater monsters. The horror seinen hakaiju by Singo Hondo is a good example of how even most powerful heroes can, or al least should, feel fear, because authors always can create a worse monster. [IMG]https://pm1.narvii.com/6060/2bbd97b32167d99964ea39666c8491ea06579ad0_hq.jpg[/IMG] [/QUOTE]
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