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Unpopular Opinion: WotC is the Bethesda of RPG Companies
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<blockquote data-quote="5ekyu" data-source="post: 7878666" data-attributes="member: 6919838"><p>There may be but in a very narrow subset of the context. </p><p></p><p>Most of the time what people call fixes are tweaks to make a section work differently - in a way they like better. The various homebrew rangers mentioned above are just that, tweaks, not fixes. The original rules "work" but some folks dont like the outcomes or performances in their style of game play.</p><p></p><p>An actual fix is where it simply fails to work without the change. I cannot think of a case of that in 5e that is not already eratta or reprinted out. </p><p></p><p>For my game, when I added rites, changed some of the interaction rules, removed common healing other than HD, etc - none of those were fixes - just preferences I adjusted for. </p><p></p><p>So, in the context of this 5e rpg, I tend to agree that most fixes are actual tweaks to suit the user's preferences, not fixes to patch the game.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7878666, member: 6919838"] There may be but in a very narrow subset of the context. Most of the time what people call fixes are tweaks to make a section work differently - in a way they like better. The various homebrew rangers mentioned above are just that, tweaks, not fixes. The original rules "work" but some folks dont like the outcomes or performances in their style of game play. An actual fix is where it simply fails to work without the change. I cannot think of a case of that in 5e that is not already eratta or reprinted out. For my game, when I added rites, changed some of the interaction rules, removed common healing other than HD, etc - none of those were fixes - just preferences I adjusted for. So, in the context of this 5e rpg, I tend to agree that most fixes are actual tweaks to suit the user's preferences, not fixes to patch the game. [/QUOTE]
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Unpopular Opinion: WotC is the Bethesda of RPG Companies
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