Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Unraveling the Mystery Too Quickly?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 8080686" data-attributes="member: 177"><p>There's short mysteries, and long mysteries. </p><p></p><p>Short mysteries are done in a session or three. You design so that the PCs who start the adventure can already take on whatever is at the end, and don't plan to have them level up several times in the middle. How quickly they get through it is mostly an issue of when you have to create the next adventure.</p><p></p><p>Long mysteries (like I assume Dragon Heist is supposed to be) are another matter. There's some BBEGs at the end, and if the characters don't do enough stuff before they reach the end, they get squished. I've used two different management techniques. </p><p></p><p>0) Slight metagame - "Dudes, you are playing through a module. If you get to the end too quickly, you will get toasted. Take your time and do some of the side-quests too, please." Some groups are fine with being outright told about the pacing, others are not. Know your players.</p><p></p><p>1)Telegraph the fact that the villain is far too powerful for them to take on at this time. How they choose to manage that is their problem - maybe cleaning up some of the smaller tasks along the way will seem more reasonable.</p><p></p><p>While it wasn't a mystery, my run through of Dragon of Ice Spire Peak went this way. The first day in the area, the 1st level PCs saw a dragon in the sky in the distance. The fact that we'd <em>eventually</em> deal with it was obvious. The fact that it would simply eat us if we went up to kill it then was also obvious. </p><p></p><p>2) Use milestone leveling, where the milestones are set at appropriate way points on the path(s) to the villain.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8080686, member: 177"] There's short mysteries, and long mysteries. Short mysteries are done in a session or three. You design so that the PCs who start the adventure can already take on whatever is at the end, and don't plan to have them level up several times in the middle. How quickly they get through it is mostly an issue of when you have to create the next adventure. Long mysteries (like I assume Dragon Heist is supposed to be) are another matter. There's some BBEGs at the end, and if the characters don't do enough stuff before they reach the end, they get squished. I've used two different management techniques. 0) Slight metagame - "Dudes, you are playing through a module. If you get to the end too quickly, you will get toasted. Take your time and do some of the side-quests too, please." Some groups are fine with being outright told about the pacing, others are not. Know your players. 1)Telegraph the fact that the villain is far too powerful for them to take on at this time. How they choose to manage that is their problem - maybe cleaning up some of the smaller tasks along the way will seem more reasonable. While it wasn't a mystery, my run through of Dragon of Ice Spire Peak went this way. The first day in the area, the 1st level PCs saw a dragon in the sky in the distance. The fact that we'd [I]eventually[/I] deal with it was obvious. The fact that it would simply eat us if we went up to kill it then was also obvious. 2) Use milestone leveling, where the milestones are set at appropriate way points on the path(s) to the villain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unraveling the Mystery Too Quickly?
Top