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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Unreasonable Price
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<blockquote data-quote="Stone Dog" data-source="post: 8497763" data-attributes="member: 16705"><p>Of the magic items that let you fly that I can find with a simple Find for fly in the PDF...</p><p></p><p>Air Charms just cast fly once.</p><p>Amber Wings are more like a complicated Feather Fall since you can't go up.</p><p>A Broom of Flying requires attunement, has a weight limit, and is slower.</p><p>Bubble Wands are really slow.</p><p>Carpets of Flying are pretty good, but have weight limits and slow down the bigger they are.</p><p>Wings of the Bat require attunement and you need both arms to flap.</p><p>Ebony Flies are pretty neat, but only usable for six hours every third day.</p><p>A Flute of the Wind only casts Fly.</p><p>A Sylph Cloak requires Attunement and only works once per long rest.</p><p>Winged Boots require attunement and are good for two hours in ten minute increments.</p><p>Wings of Flying require attunement and are good for an hour every 2d6 hours.</p><p>Cloak of the Devouring King requires attunement and has... let's just say other issues.</p><p></p><p>And the Fly spell requires concentration with a speed of 60 feet.</p><p></p><p>Really, for what almost amounts to a short range teleport that you can use all day every day with a really low AC and fairly generous circumstances to make it stick, it is a pretty good item.</p><p></p><p>And having a knockdown effect tacked onto it is kind of fun too.</p><p></p><p>I'm kind of leaning towards worth it.</p></blockquote><p></p>
[QUOTE="Stone Dog, post: 8497763, member: 16705"] Of the magic items that let you fly that I can find with a simple Find for fly in the PDF... Air Charms just cast fly once. Amber Wings are more like a complicated Feather Fall since you can't go up. A Broom of Flying requires attunement, has a weight limit, and is slower. Bubble Wands are really slow. Carpets of Flying are pretty good, but have weight limits and slow down the bigger they are. Wings of the Bat require attunement and you need both arms to flap. Ebony Flies are pretty neat, but only usable for six hours every third day. A Flute of the Wind only casts Fly. A Sylph Cloak requires Attunement and only works once per long rest. Winged Boots require attunement and are good for two hours in ten minute increments. Wings of Flying require attunement and are good for an hour every 2d6 hours. Cloak of the Devouring King requires attunement and has... let's just say other issues. And the Fly spell requires concentration with a speed of 60 feet. Really, for what almost amounts to a short range teleport that you can use all day every day with a really low AC and fairly generous circumstances to make it stick, it is a pretty good item. And having a knockdown effect tacked onto it is kind of fun too. I'm kind of leaning towards worth it. [/QUOTE]
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