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<blockquote data-quote="Nifft" data-source="post: 3518529" data-attributes="member: 6562"><p>First off, that's mostly brilliant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Second: add something about paying XP cost, and prohibit some spells -- <em>wish</em> should be legal, <em>miracle</em> should not. Also <em>planar binding</em> should be legal, but not <em>planar ally</em>. I note you write about the Sorcerer spell list, but also have <em>mass heal</em> as your example spell, so I'm a bit confused.</p><p></p><p>Third: some spells are just too weak. <em>Restoration</em> might be worth a feat, but <em>cure light wounds</em> just isn't. So some mechanism for upgrading would be nice. Like, you get the lesser, regular, and greater version of a spell when you qualify for them. That would cover the <em>planar binding</em> and <em>restoration</em> lines.</p><p></p><p>Fourth: I kinda like the secondary benefits, both to the original [Reserve] feats and to my [Unlock] feats. How would you model this with the generic feat?</p><p></p><p>- - -</p><p></p><p>However, the healing thing that I wrote is just plain wrong. Emulating a single spell is bad in this case; the scaling is terrible.</p><p></p><p><strong>Resilient Gift</strong> [Unlock]</p><p>Prereq: Eldritch Blast +2d6</p><p>Benefit: You can cure damage or ability damage as a spell-like ability; using either costs you -1d6 Eldritch Blast damage until you rest. Additionally, any spell-trigger or spell-completion item that you use with the Conjuration (Healing) sub-school functions at +2 caster level.</p><p></p><p>You can heal hit point damage or ability damage according to your caster level (in the class that grants you Eldritch Blast) as follows. You can cure 4 hp / level, or you can cure ability damage equal to 1 / 3 levels. Alternately, you can remove a single condition or effect that imposes a penalty on ability scores (such as Fatigue or a <em>ray of enfeeblement</em>).</p><p></p><p></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3518529, member: 6562"] First off, that's mostly brilliant. :) Second: add something about paying XP cost, and prohibit some spells -- [i]wish[/i] should be legal, [i]miracle[/i] should not. Also [i]planar binding[/i] should be legal, but not [i]planar ally[/i]. I note you write about the Sorcerer spell list, but also have [i]mass heal[/i] as your example spell, so I'm a bit confused. Third: some spells are just too weak. [i]Restoration[/i] might be worth a feat, but [i]cure light wounds[/i] just isn't. So some mechanism for upgrading would be nice. Like, you get the lesser, regular, and greater version of a spell when you qualify for them. That would cover the [i]planar binding[/i] and [i]restoration[/i] lines. Fourth: I kinda like the secondary benefits, both to the original [Reserve] feats and to my [Unlock] feats. How would you model this with the generic feat? - - - However, the healing thing that I wrote is just plain wrong. Emulating a single spell is bad in this case; the scaling is terrible. [b]Resilient Gift[/b] [Unlock] Prereq: Eldritch Blast +2d6 Benefit: You can cure damage or ability damage as a spell-like ability; using either costs you -1d6 Eldritch Blast damage until you rest. Additionally, any spell-trigger or spell-completion item that you use with the Conjuration (Healing) sub-school functions at +2 caster level. You can heal hit point damage or ability damage according to your caster level (in the class that grants you Eldritch Blast) as follows. You can cure 4 hp / level, or you can cure ability damage equal to 1 / 3 levels. Alternately, you can remove a single condition or effect that imposes a penalty on ability scores (such as Fatigue or a [i]ray of enfeeblement[/i]). Cheers, -- N [/QUOTE]
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