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Unsatisfactory BBEG Fight?
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<blockquote data-quote="Prism" data-source="post: 3028689" data-attributes="member: 9501"><p>I would love this kind of ending. In fact in our last campaign I successfully engineered this kind of ending. We payed for divinations and communes, and visited an oracle to determine that that BBEG was undead and then I got a druid to craft an undead slaying arrow to specifically kill the main NPC. Sure enough, we fought our way through an incredibly hard adventure with several party deaths, got to the last room and the archer shot the arrow and took out an advanced devourer. Fantastic. Had the DM felt the need to fudge to save and keep the devourer alive for an epic battle I would have felt cheated firstly by the fact that i had spent a good deal of effort in getting the information to help buy the arrow, and secondly by the fact that on a more general level it removes power from the players to affect their own characters actions and the outcomes of those actions.</p><p></p><p>I voted for satisfied since in this example i wanted the final battle to be a non event but was happy to invest in the luck of the save. I can think of plenty of other big battles that raged on for hours of game time and were just as fun but I would not want the DM to influence the outcome of the story by fudging the rolls. </p><p></p><p>A few people have talked about 'story'. I would say the DM's job is to provide the framework of the story up until that final battle but then just leave things to the dice. I don't see a battle as having a preset story - leave to to the dice to decide that</p><p></p><p>The problem with the DM fudging the rolls in certain combats is that it does become more obvious over time, and it kind of becomes a guessing game as to at which point in the fight are you safe to cast that disintigrate, or fire that arrow of slaying, because you know round 1-3 might be out of the question since the DM will probably fudge the roll. To me that kind of fight is just not enjoyable and very meta gamey</p><p></p><p>I have also throughly enjoyed encounters where my character has been turned to stone in round 1 of a fight before even closing, and equally passed a really hard save or die in the early rounds and gone on the smash the BBEG</p><p></p><p>If you're not going to going with the dice rolls the DM may as well introduce a rule that states no save or dies in the first 5 rounds of combat please.</p></blockquote><p></p>
[QUOTE="Prism, post: 3028689, member: 9501"] I would love this kind of ending. In fact in our last campaign I successfully engineered this kind of ending. We payed for divinations and communes, and visited an oracle to determine that that BBEG was undead and then I got a druid to craft an undead slaying arrow to specifically kill the main NPC. Sure enough, we fought our way through an incredibly hard adventure with several party deaths, got to the last room and the archer shot the arrow and took out an advanced devourer. Fantastic. Had the DM felt the need to fudge to save and keep the devourer alive for an epic battle I would have felt cheated firstly by the fact that i had spent a good deal of effort in getting the information to help buy the arrow, and secondly by the fact that on a more general level it removes power from the players to affect their own characters actions and the outcomes of those actions. I voted for satisfied since in this example i wanted the final battle to be a non event but was happy to invest in the luck of the save. I can think of plenty of other big battles that raged on for hours of game time and were just as fun but I would not want the DM to influence the outcome of the story by fudging the rolls. A few people have talked about 'story'. I would say the DM's job is to provide the framework of the story up until that final battle but then just leave things to the dice. I don't see a battle as having a preset story - leave to to the dice to decide that The problem with the DM fudging the rolls in certain combats is that it does become more obvious over time, and it kind of becomes a guessing game as to at which point in the fight are you safe to cast that disintigrate, or fire that arrow of slaying, because you know round 1-3 might be out of the question since the DM will probably fudge the roll. To me that kind of fight is just not enjoyable and very meta gamey I have also throughly enjoyed encounters where my character has been turned to stone in round 1 of a fight before even closing, and equally passed a really hard save or die in the early rounds and gone on the smash the BBEG If you're not going to going with the dice rolls the DM may as well introduce a rule that states no save or dies in the first 5 rounds of combat please. [/QUOTE]
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