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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="twofalls" data-source="post: 7584229" data-attributes="member: 23718"><p>First thank you for these comprehensive responses, they are so far more than I expected. </p><p></p><p>I will respond first to the questions that 5ekyu posed as they are more in depth than I had even really thought of myself, and I think they cover what everyone else has asked. My general dislike for the 5e system stems from my feeling that it is too limited in scope, that the skills are so broad that I'm often being left with uncertainty about how to apply them. Also, I have found that more comprehensive systems give players ideas on how to use skills themselves they may not have thought of. </p><p></p><p><strong>Can you name two things that the 5e skills system *currently does* that you like and want to keep?</strong></p><p> <em>I do like that the current system is simple, and it meshes well with the manner in which D&D is played in that it uses a D20 and is tied to both the proficency bonus and the attribute bonus. I like this and would like to keep it.</em></p><p><strong>Can you name two things that the 5e skills system *currently does* that you dont like and want to scrap?</strong></p><p> <em>As I said above, I'd like a system that offers more skills. I really love the Shadowrun system and how skills work there, which is entirely inappropriate for D&D I understand, however the depth and scope of the skills offered lends itself to suggesting to players how to use them, and helps to define characters.</em></p><p><strong>Can you name two things that the 5e skills system *currently does not do* that you like and want to add to it?</strong></p><p> <em>I'm certain that the current system can accommodate all that I would like a more robust system to handle, however as stated a couple of times now, I do not like how general it is.</em> </p><p><strong>Can you name two things that the 5e skills *currently does not do* that you don't like and want to make sure doesn't get added by your new changes?</strong></p><p> <em> My group is filled with new players. Though they have been gaming together now for nearly two years, they have only gamed together with very little variation in the player base. I'd like to expose them to a broader skills system that would lead them to think of using skills in new ways. I think the 5e system would allow them to do most anything they can think of currently, but I wish for them to see new role-playing opportunities that a more robust skill system would suggest to them. </em></p><p><em></em></p><p>Thank you for your time.</p></blockquote><p></p>
[QUOTE="twofalls, post: 7584229, member: 23718"] First thank you for these comprehensive responses, they are so far more than I expected. I will respond first to the questions that 5ekyu posed as they are more in depth than I had even really thought of myself, and I think they cover what everyone else has asked. My general dislike for the 5e system stems from my feeling that it is too limited in scope, that the skills are so broad that I'm often being left with uncertainty about how to apply them. Also, I have found that more comprehensive systems give players ideas on how to use skills themselves they may not have thought of. [B]Can you name two things that the 5e skills system *currently does* that you like and want to keep?[/B] [I]I do like that the current system is simple, and it meshes well with the manner in which D&D is played in that it uses a D20 and is tied to both the proficency bonus and the attribute bonus. I like this and would like to keep it.[/I] [B]Can you name two things that the 5e skills system *currently does* that you dont like and want to scrap?[/B] [I]As I said above, I'd like a system that offers more skills. I really love the Shadowrun system and how skills work there, which is entirely inappropriate for D&D I understand, however the depth and scope of the skills offered lends itself to suggesting to players how to use them, and helps to define characters.[/I] [B]Can you name two things that the 5e skills system *currently does not do* that you like and want to add to it?[/B] [I]I'm certain that the current system can accommodate all that I would like a more robust system to handle, however as stated a couple of times now, I do not like how general it is.[/I] [B]Can you name two things that the 5e skills *currently does not do* that you don't like and want to make sure doesn't get added by your new changes?[/B] [I] My group is filled with new players. Though they have been gaming together now for nearly two years, they have only gamed together with very little variation in the player base. I'd like to expose them to a broader skills system that would lead them to think of using skills in new ways. I think the 5e system would allow them to do most anything they can think of currently, but I wish for them to see new role-playing opportunities that a more robust skill system would suggest to them. [/I] Thank you for your time. [/QUOTE]
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