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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="Bawylie" data-source="post: 7584329" data-attributes="member: 6776133"><p>Yep. It’s underdeveloped and over-relief-on. </p><p></p><p>I find it best to just eliminate it altogether and rely on ability checks with some discussion of whether or not a proficiency bonus should apply considering a character’s race, class, or background. </p><p></p><p>If I were re-doing skills altogether, I might categorize them into broad groups like “tools,” “education,” and “training.” Then I’d see to it that each race, class, and background got to pick selections from those categories. Races might get to pick from education and training. Backgrounds might get to pick from tools and education. And class would get to pick from all 3 categories. </p><p></p><p>I can’t decide whether weapon/armor use falls under tools or training. There are arguments for both. </p><p></p><p>After that it’s a matter of aggregating lists and recommending defaults.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7584329, member: 6776133"] Yep. It’s underdeveloped and over-relief-on. I find it best to just eliminate it altogether and rely on ability checks with some discussion of whether or not a proficiency bonus should apply considering a character’s race, class, or background. If I were re-doing skills altogether, I might categorize them into broad groups like “tools,” “education,” and “training.” Then I’d see to it that each race, class, and background got to pick selections from those categories. Races might get to pick from education and training. Backgrounds might get to pick from tools and education. And class would get to pick from all 3 categories. I can’t decide whether weapon/armor use falls under tools or training. There are arguments for both. After that it’s a matter of aggregating lists and recommending defaults. [/QUOTE]
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Unsatisfied with the D&D 5e skill system
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