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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="iserith" data-source="post: 7584688" data-attributes="member: 97077"><p>It seems clear to me that, for a roll to be called for, these things need to all be true since they are put forth in the rules: Not impossible, not trivial, meaningful consequence for failure (<- DMG), chance of failure, and uncertain outcome (<- PHB). This takes all the relevant rules into account and is what I paraphrase in the various threads that discuss this matter.</p><p></p><p></p><p></p><p>We can't have an ability check without an accompanying task since the outcomes of those tasks are what ability checks resolve. So when something is referred to as an ability check, we have to look at it as a task that falls into the requirements the PHB and DMG lay out - not impossible, not trivial, meaningful consequence for failure, chance of failure, and uncertain outcome. The Multiple Ability Checks section talks about repeating a task that meets those requirements, which characters can do unless failing the check makes the approach to the goal impossible. (In which case, they need to change their approach to the goal to have another shot at success, which the DM may decide is harder due to the previous failure.)</p><p></p><p></p><p></p><p>I would have written it to be much tighter, but I didn't have a say. What we have is workable. But as [MENTION=6801204]Satyrn[/MENTION] says, nobody reads the DMG anyway, especially not DMs with experience in other games, so I have this exchange frequently enough where I have this section committed to memory already!</p></blockquote><p></p>
[QUOTE="iserith, post: 7584688, member: 97077"] It seems clear to me that, for a roll to be called for, these things need to all be true since they are put forth in the rules: Not impossible, not trivial, meaningful consequence for failure (<- DMG), chance of failure, and uncertain outcome (<- PHB). This takes all the relevant rules into account and is what I paraphrase in the various threads that discuss this matter. We can't have an ability check without an accompanying task since the outcomes of those tasks are what ability checks resolve. So when something is referred to as an ability check, we have to look at it as a task that falls into the requirements the PHB and DMG lay out - not impossible, not trivial, meaningful consequence for failure, chance of failure, and uncertain outcome. The Multiple Ability Checks section talks about repeating a task that meets those requirements, which characters can do unless failing the check makes the approach to the goal impossible. (In which case, they need to change their approach to the goal to have another shot at success, which the DM may decide is harder due to the previous failure.) I would have written it to be much tighter, but I didn't have a say. What we have is workable. But as [MENTION=6801204]Satyrn[/MENTION] says, nobody reads the DMG anyway, especially not DMs with experience in other games, so I have this exchange frequently enough where I have this section committed to memory already! [/QUOTE]
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