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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="The Crimson Binome" data-source="post: 7584796" data-attributes="member: 6775031"><p>One major problem with the whole caveat about "meaningful outcomes" is that the DM has no way of knowing which outcomes the player will consider to be meaningful. If the player literally declares, "I keep bashing at the door until it either breaks down or I am reasonably certain that it won't break," then that's one thing. But if the player just says that they want to make an attempt, then you can't know for certain as to why they are making that attempt. And since you can't know whether any given outcome is meaningful or not, you can't skip the resolution without making an unfounded assumption. "Declaration of intent" is not part of the process of play. Players are only supposed to declare their actions.</p><p></p><p>The whole point of not rolling is that it skips the tedious process of rolling repeatedly until they succeed, but that only follows in those cases where they would actually follow that course of action. If they're going to keep trying until they succeed, then sure, go ahead and narrate their eventual success. If they make one attempt, and then stop to evaluate the outcome of that action before considering a further course of action, then rolling a 4 is meaningfully distinct from rolling a 20; the latter result indicates that no success is possible with this course of action, while the former result indicates that it <em>might</em> be possible.</p><p></p><p>Honestly, it's the same reason why Skill Challenges didn't work in 4E. A player needs the ability to react to the outcome of an action by changing their goal.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7584796, member: 6775031"] One major problem with the whole caveat about "meaningful outcomes" is that the DM has no way of knowing which outcomes the player will consider to be meaningful. If the player literally declares, "I keep bashing at the door until it either breaks down or I am reasonably certain that it won't break," then that's one thing. But if the player just says that they want to make an attempt, then you can't know for certain as to why they are making that attempt. And since you can't know whether any given outcome is meaningful or not, you can't skip the resolution without making an unfounded assumption. "Declaration of intent" is not part of the process of play. Players are only supposed to declare their actions. The whole point of not rolling is that it skips the tedious process of rolling repeatedly until they succeed, but that only follows in those cases where they would actually follow that course of action. If they're going to keep trying until they succeed, then sure, go ahead and narrate their eventual success. If they make one attempt, and then stop to evaluate the outcome of that action before considering a further course of action, then rolling a 4 is meaningfully distinct from rolling a 20; the latter result indicates that no success is possible with this course of action, while the former result indicates that it [I]might[/I] be possible. Honestly, it's the same reason why Skill Challenges didn't work in 4E. A player needs the ability to react to the outcome of an action by changing their goal. [/QUOTE]
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