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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="5ekyu" data-source="post: 7584996" data-attributes="member: 6919838"><p>"But before getting to the top, I'd like to stop and get a good "</p><p></p><p>Sorry but to me that isnt a goal, its not why you are climbing or what you are trying to achieve. Its telling the GM how far you will go.</p><p></p><p>As GM, if there is a corridor heading down to a T intersection and someone says "i walk down the corridor", do you just assume they head all the way out into the T without any further info or even asking how far? </p><p></p><p>I gotta say, this example seems to drive much more towards the depiction of this as a gotcha style than the protestations against it lead on to.</p><p></p><p>As for, the KO, have to check my 5e rulebook, but the KO blow vs killing blow is a clearly defined rule with clearly defined when its announced iirc. The attack,makes the choice when the creature drops to zero, doesnt have to declare it beforehand. Of course a gm can run otherwise and make his players say with every single swing whether they are trying to kill it or ko but well... Thats not a style i would see as beneficial to our games and really wont go near.</p><p></p><p></p><p>But in fact if it was a 5e game, the awkward moment was the GM ****skipping**** the stage where the player gets to choose the KO or kill decision when the creature hits zero. </p><p></p><p>Not to sound CR but you skipped the "how do you want to do this?" step 5e actually has when your melee attacks reduce monsters to zero.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7584996, member: 6919838"] "But before getting to the top, I'd like to stop and get a good " Sorry but to me that isnt a goal, its not why you are climbing or what you are trying to achieve. Its telling the GM how far you will go. As GM, if there is a corridor heading down to a T intersection and someone says "i walk down the corridor", do you just assume they head all the way out into the T without any further info or even asking how far? I gotta say, this example seems to drive much more towards the depiction of this as a gotcha style than the protestations against it lead on to. As for, the KO, have to check my 5e rulebook, but the KO blow vs killing blow is a clearly defined rule with clearly defined when its announced iirc. The attack,makes the choice when the creature drops to zero, doesnt have to declare it beforehand. Of course a gm can run otherwise and make his players say with every single swing whether they are trying to kill it or ko but well... Thats not a style i would see as beneficial to our games and really wont go near. But in fact if it was a 5e game, the awkward moment was the GM ****skipping**** the stage where the player gets to choose the KO or kill decision when the creature hits zero. Not to sound CR but you skipped the "how do you want to do this?" step 5e actually has when your melee attacks reduce monsters to zero. [/QUOTE]
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