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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="twofalls" data-source="post: 7585026" data-attributes="member: 23718"><p>I've actually considered this several times. I thought that perhaps in some way I was failing them by not giving them enough to grasp onto. I do give a lot of hints, but I'm very leery of stealing the party's success by giving away too much, leaving them feeling that they are just pursuing a color by number adventure. When the leaders were there this wasn't an issue, but you may be right on the money with regards to how I've been handling the rest of the group without them. I don't wish to overemphasize the "leaders", I call them that only because these two guys grasped things quickly and were quick to some action, even if it was the "wrong" action, it was movement, and I can work with that. However since they have been gone it's been a great deal more difficult. I will consider your criticism as confirmation that this might be what is going on and try to provide what feels like too much information to me and see how that pans out over the next two sessions. I am very sandbox and don't run many dungeons/linear stories, that may also be a problem. This group may need more of that rather than less.</p><p></p><p>Edit: BTW, you were very careful and diplomatic in offering your criticism and I'm appreciative of that. I realize you can never tell how someone will react to constructive criticism, but I very much appreciate your being willing to provide it. Anything that helps my game is a gift. So thanks.</p></blockquote><p></p>
[QUOTE="twofalls, post: 7585026, member: 23718"] I've actually considered this several times. I thought that perhaps in some way I was failing them by not giving them enough to grasp onto. I do give a lot of hints, but I'm very leery of stealing the party's success by giving away too much, leaving them feeling that they are just pursuing a color by number adventure. When the leaders were there this wasn't an issue, but you may be right on the money with regards to how I've been handling the rest of the group without them. I don't wish to overemphasize the "leaders", I call them that only because these two guys grasped things quickly and were quick to some action, even if it was the "wrong" action, it was movement, and I can work with that. However since they have been gone it's been a great deal more difficult. I will consider your criticism as confirmation that this might be what is going on and try to provide what feels like too much information to me and see how that pans out over the next two sessions. I am very sandbox and don't run many dungeons/linear stories, that may also be a problem. This group may need more of that rather than less. Edit: BTW, you were very careful and diplomatic in offering your criticism and I'm appreciative of that. I realize you can never tell how someone will react to constructive criticism, but I very much appreciate your being willing to provide it. Anything that helps my game is a gift. So thanks. [/QUOTE]
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