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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="Swarmkeeper" data-source="post: 7585143" data-attributes="member: 6921763"><p>I only said it would be awkward if the DM described the killing blow of the axe cleaving the orc in twain, only to have the player say "whoa I meant to KO!" You know, awkward in that we now rewind a gory scene into one that didn't happen. If the player said they were swinging the axe in an attempt to knock out the orc well that solves the issue now, doesn't it?</p><p>I also said it was fine (though not ideal) if the DM said the "orc drops" and then the player said "I just wanted to KO." No harm, no foul.</p><p></p><p>Not really interested in picking nits with you, though, so that's enough of that.</p><p></p><p></p><p></p><p>My players enjoyed the moment, so it really doesn't matter if you think it overplayed.</p><p></p><p>Do you ever wonder why you've been called rude multiple times on these forums? Perhaps you simply don't care. Anyway, moving on... </p><p></p><p></p><p></p><p>I gave the player an auto-success because it was my prerogative to do so as DM and just narrate the result of their approach and goal. Yes, I also could also have given them Advantage on a roll, but I did not have any meaningful consequence of failure in mind that fit the scene at hand, so I did not bother. I could have invented a consequence, but again, it didn't fit the flow of the narrative so I skipped right to the reward.</p><p></p><p></p><p></p><p>I agree, a goal alone is not enough, which is why we ask for an approach. What is your action and what is it you're trying to accomplish? I will refer you back to [MENTION=6776133]Bawylie[/MENTION]'s post if you missed it. He sums it up nicely here, but you might read the whole of what he wrote to keep it all in context:</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7585143, member: 6921763"] I only said it would be awkward if the DM described the killing blow of the axe cleaving the orc in twain, only to have the player say "whoa I meant to KO!" You know, awkward in that we now rewind a gory scene into one that didn't happen. If the player said they were swinging the axe in an attempt to knock out the orc well that solves the issue now, doesn't it? I also said it was fine (though not ideal) if the DM said the "orc drops" and then the player said "I just wanted to KO." No harm, no foul. Not really interested in picking nits with you, though, so that's enough of that. My players enjoyed the moment, so it really doesn't matter if you think it overplayed. Do you ever wonder why you've been called rude multiple times on these forums? Perhaps you simply don't care. Anyway, moving on... I gave the player an auto-success because it was my prerogative to do so as DM and just narrate the result of their approach and goal. Yes, I also could also have given them Advantage on a roll, but I did not have any meaningful consequence of failure in mind that fit the scene at hand, so I did not bother. I could have invented a consequence, but again, it didn't fit the flow of the narrative so I skipped right to the reward. I agree, a goal alone is not enough, which is why we ask for an approach. What is your action and what is it you're trying to accomplish? I will refer you back to [MENTION=6776133]Bawylie[/MENTION]'s post if you missed it. He sums it up nicely here, but you might read the whole of what he wrote to keep it all in context: [/QUOTE]
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