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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="twofalls" data-source="post: 7585172" data-attributes="member: 23718"><p>Of course it isn't inherently bad. Nothing that enhances the game is bad (unless it is, and when it is you know it). Rolling with the game is the mutual creation of the story that is the whole reason the game comes alive and turns into a dynamic experience. Anyone can read a script, and I think we can all agree that those DM's who do that are typically not much fun to play under. Some of the greatest game ideas I've ever had as a storyteller have actually come from the mouths of players who had no idea that I just rewrote my entire plotline because brilliance poured out of their throats and they didn't even realize it. And when they figure the plot out, and think that they came to the right conclusions because I as a DM must have masterfully laid things out for them to understand, do I tell them that they came up with the ideas themselves that I just ran with? Hell no! My players have a blast, I have a blast, and the creative ball rolls back and forth between us, even if they don't realize it. That is called good DMing.</p><p></p><p>What I wrote about earlier wasn't an objection to making changes on the fly, it was an objection to letting the players know that you are ad hoc in your changes, or that you are allowing the dice to decide important aspects of the game. Its not a crime to do these things, but it sure damages the suspension of disbelief and thus the game if you advertise the fact. Leave the mystery in the game, don't advertise your system at the expense of your story.</p></blockquote><p></p>
[QUOTE="twofalls, post: 7585172, member: 23718"] Of course it isn't inherently bad. Nothing that enhances the game is bad (unless it is, and when it is you know it). Rolling with the game is the mutual creation of the story that is the whole reason the game comes alive and turns into a dynamic experience. Anyone can read a script, and I think we can all agree that those DM's who do that are typically not much fun to play under. Some of the greatest game ideas I've ever had as a storyteller have actually come from the mouths of players who had no idea that I just rewrote my entire plotline because brilliance poured out of their throats and they didn't even realize it. And when they figure the plot out, and think that they came to the right conclusions because I as a DM must have masterfully laid things out for them to understand, do I tell them that they came up with the ideas themselves that I just ran with? Hell no! My players have a blast, I have a blast, and the creative ball rolls back and forth between us, even if they don't realize it. That is called good DMing. What I wrote about earlier wasn't an objection to making changes on the fly, it was an objection to letting the players know that you are ad hoc in your changes, or that you are allowing the dice to decide important aspects of the game. Its not a crime to do these things, but it sure damages the suspension of disbelief and thus the game if you advertise the fact. Leave the mystery in the game, don't advertise your system at the expense of your story. [/QUOTE]
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