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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="Nebulous" data-source="post: 7600440" data-attributes="member: 31465"><p>I didn't read this entire thread so forgive me if I rehash something already stated. I also as DM have problems with the D&D skill system. To me, the d20 roll seems vastly more important than what a player is actually good at. A raging barbarian with a 20 Strength can fail to batter down a locked DC15 door, while his companion wizard with a -4 Strength, in a wheelchair, can roll a 20 and bulldoze an equally locked door. That's an extreme example but I see it happen in many ways all the time; the PCs just try to roll high, irrelevant if they are particularly good at something, and then all try to roll high at the same time, such as 5 Insight checks to see if someone is lying. But this is so baked into the rules that I wouldn't really know how to address it. I would prefer if skill were more important than luck I suppose. Of course the combat system is the same deal, but that doesn't bother me as much. </p><p></p><p>I'm inclined to often just let the PCs auto-succeed at Searching and whatnot unless I know something is deliberately hidden and supposed to be hard to find. If they kill a guard and want to loot his body, no need to roll a search check, you just grab a handful of coins.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7600440, member: 31465"] I didn't read this entire thread so forgive me if I rehash something already stated. I also as DM have problems with the D&D skill system. To me, the d20 roll seems vastly more important than what a player is actually good at. A raging barbarian with a 20 Strength can fail to batter down a locked DC15 door, while his companion wizard with a -4 Strength, in a wheelchair, can roll a 20 and bulldoze an equally locked door. That's an extreme example but I see it happen in many ways all the time; the PCs just try to roll high, irrelevant if they are particularly good at something, and then all try to roll high at the same time, such as 5 Insight checks to see if someone is lying. But this is so baked into the rules that I wouldn't really know how to address it. I would prefer if skill were more important than luck I suppose. Of course the combat system is the same deal, but that doesn't bother me as much. I'm inclined to often just let the PCs auto-succeed at Searching and whatnot unless I know something is deliberately hidden and supposed to be hard to find. If they kill a guard and want to loot his body, no need to roll a search check, you just grab a handful of coins. [/QUOTE]
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