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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="robus" data-source="post: 7600518" data-attributes="member: 6801558"><p>5e relies on the DM to use their brains first rules second <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In this situation the DM decided that there was a chance the barbarian might not be able to bash down the door, and, importantly, if they failed there would be some consequence (monsters alerted, enemies escape, etc). The player proceeds to roll dice to see if their character can do the necessary. If they succeed great, if they fail the consequences occur and I would narrate that they actually succeed but it takes a few strikes and makes a hell of a racket, alerting anything in the vicinity.</p><p></p><p>The situation has now changed and there is no need/point for another character to have a go at the same task. That’s the key thing. The result of the dice roll <strong>must</strong> change the situation.</p></blockquote><p></p>
[QUOTE="robus, post: 7600518, member: 6801558"] 5e relies on the DM to use their brains first rules second :) In this situation the DM decided that there was a chance the barbarian might not be able to bash down the door, and, importantly, if they failed there would be some consequence (monsters alerted, enemies escape, etc). The player proceeds to roll dice to see if their character can do the necessary. If they succeed great, if they fail the consequences occur and I would narrate that they actually succeed but it takes a few strikes and makes a hell of a racket, alerting anything in the vicinity. The situation has now changed and there is no need/point for another character to have a go at the same task. That’s the key thing. The result of the dice roll [B]must[/B] change the situation. [/QUOTE]
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