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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="iserith" data-source="post: 7611287" data-attributes="member: 97077"><p>That's the basic adjudication process though. First the DM decides if a roll is necessary at all. Climbing is called out specifically as being just movement except in certain circumstances.</p><p></p><p>A DC can only be set once the task is established by the player in a reasonably specific way such that the DM can decide if there's an uncertain outcome and a meaningful consequence for failure. Climbing in particular just costs 2 feet of movement for every 1 foot of progress, no check necessary, unless there's something complicating things e.g. slippery vertical surface, few handholds, the need to avoid specific hazards, or trying to avoid being knocked off by something.</p><p></p><p>The DM has two basic options for narrating failure - no progress toward the objective or progress combined with a setback. Plus there are some other options in the DMG - success at a cost (fail by 1 or 2 is success with complication or hindrance), degrees of failure like something bad happening only if you fail by 5 or more, and critical failure (some extra bad result on a 1).</p></blockquote><p></p>
[QUOTE="iserith, post: 7611287, member: 97077"] That's the basic adjudication process though. First the DM decides if a roll is necessary at all. Climbing is called out specifically as being just movement except in certain circumstances. A DC can only be set once the task is established by the player in a reasonably specific way such that the DM can decide if there's an uncertain outcome and a meaningful consequence for failure. Climbing in particular just costs 2 feet of movement for every 1 foot of progress, no check necessary, unless there's something complicating things e.g. slippery vertical surface, few handholds, the need to avoid specific hazards, or trying to avoid being knocked off by something. The DM has two basic options for narrating failure - no progress toward the objective or progress combined with a setback. Plus there are some other options in the DMG - success at a cost (fail by 1 or 2 is success with complication or hindrance), degrees of failure like something bad happening only if you fail by 5 or more, and critical failure (some extra bad result on a 1). [/QUOTE]
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