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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="Saeviomagy" data-source="post: 7611483" data-attributes="member: 5890"><p>Since we're already talking about using the skill system, lets assume that there is some doubt about success here. After all, it's pretty trivial to describe obstacles and then describe characters overcoming them with ease. Doesn't sound much fun though...</p><p></p><p>First up, this is rubbish. It's not how any published adventure works, nor does it make a lot of sense: you don't assign a different DC to each character who wants to climb a wall based on how you, the DM, feel about their chances. And if you have to... that's a problem. At that point I may as well scrap the entire skill system because it's making my job more difficult, not easier.</p><p></p><p>I already addressed the concept of a world of adventure (or even mundanity) where performing a dangerous climb has zero chance of injury to those woefully incompetent in the field of rock climbing. It's a ridiculous concept. There's a reason why even experts don't go rock climbing alone with no safety gear.</p><p></p><p>I covered the degree of failure thing too - it's equivalent to lowering DCs across the board. It's better, but you still don't see a lot of difference between the worst of the worst and people-with-high-modifiers-but-no-class-abilities-that-guarantee-success (I'm happy excluding those who do have auto-success class abilities, because they're not really using the skill system any more).</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7611483, member: 5890"] Since we're already talking about using the skill system, lets assume that there is some doubt about success here. After all, it's pretty trivial to describe obstacles and then describe characters overcoming them with ease. Doesn't sound much fun though... First up, this is rubbish. It's not how any published adventure works, nor does it make a lot of sense: you don't assign a different DC to each character who wants to climb a wall based on how you, the DM, feel about their chances. And if you have to... that's a problem. At that point I may as well scrap the entire skill system because it's making my job more difficult, not easier. I already addressed the concept of a world of adventure (or even mundanity) where performing a dangerous climb has zero chance of injury to those woefully incompetent in the field of rock climbing. It's a ridiculous concept. There's a reason why even experts don't go rock climbing alone with no safety gear. I covered the degree of failure thing too - it's equivalent to lowering DCs across the board. It's better, but you still don't see a lot of difference between the worst of the worst and people-with-high-modifiers-but-no-class-abilities-that-guarantee-success (I'm happy excluding those who do have auto-success class abilities, because they're not really using the skill system any more). [/QUOTE]
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