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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="Saeviomagy" data-source="post: 7612366" data-attributes="member: 5890"><p>So now the skill system requires me to know every skill number on every player's sheet or I'll be labelled a failure?</p><p></p><p>Then why are we even bothering with numbers? This is about dissatisfaction with the skill system, and this is pretty representative of a skill system that just doesn't work - you have to make up the numbers for each player on a case by case basis, and the only influence the actual system has is now I ALSO have to be wary that my arbitrary numbers don't fall into the automatic success or failure cases of each character.</p><p></p><p>Yes, I'm perfectly well aware of how a DM can decide the price of failure. Again - I can just do that. The skill system doesn't help me in the slightest.</p><p></p><p>Design features can be wrong, so stating that doesn't make any ground for your argument. Whether or not someone intended the skill system to be a step worse than just making things up based on how you feel about a character doesn't change whether or not that was the result.</p><p></p><p>Because what's expected from the DM is "everything that you would have to do if there was literally no skill system at all, but now you also have to know character's stats to avoid getting the numbers wrong, and the players have probably read the skill system and formed expectations from it, so expect an entirely new set of arguments based on how bad those numbers are".</p><p></p><p>That's why people are dissatisfied. They're not doing the wrong thing - the skill system as presented in 5e is literally worse than nothing.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7612366, member: 5890"] So now the skill system requires me to know every skill number on every player's sheet or I'll be labelled a failure? Then why are we even bothering with numbers? This is about dissatisfaction with the skill system, and this is pretty representative of a skill system that just doesn't work - you have to make up the numbers for each player on a case by case basis, and the only influence the actual system has is now I ALSO have to be wary that my arbitrary numbers don't fall into the automatic success or failure cases of each character. Yes, I'm perfectly well aware of how a DM can decide the price of failure. Again - I can just do that. The skill system doesn't help me in the slightest. Design features can be wrong, so stating that doesn't make any ground for your argument. Whether or not someone intended the skill system to be a step worse than just making things up based on how you feel about a character doesn't change whether or not that was the result. Because what's expected from the DM is "everything that you would have to do if there was literally no skill system at all, but now you also have to know character's stats to avoid getting the numbers wrong, and the players have probably read the skill system and formed expectations from it, so expect an entirely new set of arguments based on how bad those numbers are". That's why people are dissatisfied. They're not doing the wrong thing - the skill system as presented in 5e is literally worse than nothing. [/QUOTE]
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