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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="Tony Vargas" data-source="post: 7612377" data-attributes="member: 996"><p>Well, you could have that info behind the screen. Or ask them when they declare an action. Besides, at a given level, there should be some 'safe' DCs.</p><p></p><p></p><p> Your numbers shouldn't be arbitrary, of course, otherwise you wouldn't be considering each character when setting a DC. And, it's only if you don't settle on success or failure as being the better narrative result that you go to the trouble of check. As [mention]iserith[/mention] has pointed out, once players are used to it, they'll angle to get narrated success rather than checks, as much as possible. </p><p>So it really just gets easier.</p><p></p><p> Yep. Empowerment. </p><p></p><p>No pay bump, either. Oh, no wait, what are you being paid now? Nothing? We'll DOUBLE it!</p><p></p><p></p><p></p><p>OK, sorry, that got too flippant, even for me.</p><p>Seriously, though, part of the solution is that what you're considering the skill system is not the whole skill system, the DM judging success/failure is also part of it, can be the larger part. So the actual numbers and proficiency write-ups can be, by far, the smallest part of resolving player actions, most of it can be just you & your players, having fun. As long as they trust your judgement.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7612377, member: 996"] Well, you could have that info behind the screen. Or ask them when they declare an action. Besides, at a given level, there should be some 'safe' DCs. Your numbers shouldn't be arbitrary, of course, otherwise you wouldn't be considering each character when setting a DC. And, it's only if you don't settle on success or failure as being the better narrative result that you go to the trouble of check. As [mention]iserith[/mention] has pointed out, once players are used to it, they'll angle to get narrated success rather than checks, as much as possible. So it really just gets easier. Yep. Empowerment. No pay bump, either. Oh, no wait, what are you being paid now? Nothing? We'll DOUBLE it! OK, sorry, that got too flippant, even for me. Seriously, though, part of the solution is that what you're considering the skill system is not the whole skill system, the DM judging success/failure is also part of it, can be the larger part. So the actual numbers and proficiency write-ups can be, by far, the smallest part of resolving player actions, most of it can be just you & your players, having fun. As long as they trust your judgement. [/QUOTE]
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