Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unsatisfied with the D&D 5e skill system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xaelvaen" data-source="post: 7612869" data-attributes="member: 6681906"><p>I did a bit of an experiment with one of our 5E games that had some pretty positive results, and I'll gladly share to see if it'd work for you.</p><p></p><p>Having been fond of the skill rank system of 3/3.5, I used 5E's proficiency system as maximum skill rank potential and went from there. In example, a 1st level rogue gets 4 skills, 2 more from background, and possibly one from race - with a proficiency bonus of +2. 6x2 = 12, so that's effectively 12 skill ranks. Add two more for a racial proficiency. Then, the players can put these ranks wherever they want. Someone could be 'great' at stealth, with +2, but only mediocre at persuasion with +1. It added a bit of diversity.</p><p></p><p>At level 5, the proficiency increases, so 6 more skill points, with a cap of 3 - the proficiency bonus. Adding more skills to the list was the next step - I believe I ended up adding 3? I can't quite recall in that regard, so I just gave everyone +1 skill rank to compensate.</p><p></p><p>It didn't drastically change how 5E functions, kept their same 'bounded accuracy' (which isn't really bound at all when it comes to skill, but at least we emulated it), and gave some dynamic change to the redundancy of the 7th set of 5e characters with the exact same skill sets.</p><p></p><p>As with all posts of this nature, I strictly adhere to the principle that this worked for my group and was fun, and may not be so for others' groups.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7612869, member: 6681906"] I did a bit of an experiment with one of our 5E games that had some pretty positive results, and I'll gladly share to see if it'd work for you. Having been fond of the skill rank system of 3/3.5, I used 5E's proficiency system as maximum skill rank potential and went from there. In example, a 1st level rogue gets 4 skills, 2 more from background, and possibly one from race - with a proficiency bonus of +2. 6x2 = 12, so that's effectively 12 skill ranks. Add two more for a racial proficiency. Then, the players can put these ranks wherever they want. Someone could be 'great' at stealth, with +2, but only mediocre at persuasion with +1. It added a bit of diversity. At level 5, the proficiency increases, so 6 more skill points, with a cap of 3 - the proficiency bonus. Adding more skills to the list was the next step - I believe I ended up adding 3? I can't quite recall in that regard, so I just gave everyone +1 skill rank to compensate. It didn't drastically change how 5E functions, kept their same 'bounded accuracy' (which isn't really bound at all when it comes to skill, but at least we emulated it), and gave some dynamic change to the redundancy of the 7th set of 5e characters with the exact same skill sets. As with all posts of this nature, I strictly adhere to the principle that this worked for my group and was fun, and may not be so for others' groups. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unsatisfied with the D&D 5e skill system
Top