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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="GMMichael" data-source="post: 7614422" data-attributes="member: 6685730"><p>Sure, there are exceptions, but if a DM is spending time assigning different DCs to different characters or determining DCs for rolls that don't even need to be made, that DM is spending less time enhancing the narrative for the PC. I really hope that a PC is thinking "hmm, now that my hands are on this 'unclimbable' wall, the rock feels much more slick than I thought it would be. This could be a bad sign," instead of "the DC is 22, so I don't get an auto-success for my 18 dexterity. I'd better start counting my bonuses..."</p><p></p><p>It's a GM failure if the PCs aren't having fun. It's a system failure if the Rules As Written don't convey the Rules As Intended.</p><p></p><p></p><p>Another thing that lets PCs know they're competent: letting them do what they say their characters do, without asking for rolls.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7614422, member: 6685730"] Sure, there are exceptions, but if a DM is spending time assigning different DCs to different characters or determining DCs for rolls that don't even need to be made, that DM is spending less time enhancing the narrative for the PC. I really hope that a PC is thinking "hmm, now that my hands are on this 'unclimbable' wall, the rock feels much more slick than I thought it would be. This could be a bad sign," instead of "the DC is 22, so I don't get an auto-success for my 18 dexterity. I'd better start counting my bonuses..." It's a GM failure if the PCs aren't having fun. It's a system failure if the Rules As Written don't convey the Rules As Intended. Another thing that lets PCs know they're competent: letting them do what they say their characters do, without asking for rolls. [/QUOTE]
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Unsatisfied with the D&D 5e skill system
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