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Unsatisfied with the D&D 5e skill system
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<blockquote data-quote="Fenris-77" data-source="post: 7614568" data-attributes="member: 6993955"><p>My main problem with asking players to roll for skill checks that don't have obvious consequences and should be a matter of course for their skill level is the potential for rolling that '1'. If there are no consequences and the task is easy, why add the potential for failure? It might be realistic for some definitions of that for an RPG, but mostly I think it just feels like a screw job. I save the potential for failure for challenging tasks or ones that have obvious drama inherent in failure.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7614568, member: 6993955"] My main problem with asking players to roll for skill checks that don't have obvious consequences and should be a matter of course for their skill level is the potential for rolling that '1'. If there are no consequences and the task is easy, why add the potential for failure? It might be realistic for some definitions of that for an RPG, but mostly I think it just feels like a screw job. I save the potential for failure for challenging tasks or ones that have obvious drama inherent in failure. [/QUOTE]
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Unsatisfied with the D&D 5e skill system
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