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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unsatisfying mind flayer encounter
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1587896" data-attributes="member: 1165"><p>IMC mind flayers can use Domination and a few other abilities as well. As a result, they have options as to what they can do in combat other than boring ol' Levitate + Mind Blast.</p><p></p><p>Plus, they often work with grimlock rangers. (I had to give them a Wis of 10 to get no sp ells - their masters hate spells, of course - and they didn't get any benefit from the combat styles. However, the Tunnelfighting feat is really fun, especially since the players can't take that feat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>Because the EL is higher (due to two mind flayers and multiple grimlocks), the players are higher level and so are more likely to make their saving throw (and penetrate SR/PR).</p><p></p><p>If you don't like grimlocks, have them charm other creatures, especially ones with pathetic Will saves, like purple worms <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Oh yeah, why isn't the wizard casting <em>glitterdust</em> on them? That spell is virtually broken in 3.5 (AoE blindness and removes invisibility and ignores SR) but it works really well on mind flayers. Mind flayers can't really aim by ear, so all the players have to do is more away from the blinded flayer (except the rogue, who wants his sneak attack).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1587896, member: 1165"] IMC mind flayers can use Domination and a few other abilities as well. As a result, they have options as to what they can do in combat other than boring ol' Levitate + Mind Blast. Plus, they often work with grimlock rangers. (I had to give them a Wis of 10 to get no sp ells - their masters hate spells, of course - and they didn't get any benefit from the combat styles. However, the Tunnelfighting feat is really fun, especially since the players can't take that feat :D ) Because the EL is higher (due to two mind flayers and multiple grimlocks), the players are higher level and so are more likely to make their saving throw (and penetrate SR/PR). If you don't like grimlocks, have them charm other creatures, especially ones with pathetic Will saves, like purple worms :D Oh yeah, why isn't the wizard casting [i]glitterdust[/i] on them? That spell is virtually broken in 3.5 (AoE blindness and removes invisibility and ignores SR) but it works really well on mind flayers. Mind flayers can't really aim by ear, so all the players have to do is more away from the blinded flayer (except the rogue, who wants his sneak attack). [/QUOTE]
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Community
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Unsatisfying mind flayer encounter
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