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<blockquote data-quote="Sorrowdusk" data-source="post: 5427422" data-attributes="member: 96342"><p>Obligatory.</p><p><a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/WorldOfBadass" target="_blank">World Of Badass - Television Tropes & Idioms</a></p><p> </p><p>Some of us gather in solemn prayer. <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p><p>Some of us gather in orgiastic sacrificial rituals. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p> </p><p>But NOW we gather to whoop your interdimensional ass back to the Far Realm. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p> </p><p><a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DidYouJustPunchOutCthulhu" target="_blank">http://tvtropes.org/pmwiki/pmwiki.php/Main/DidYouJustPunchOutCthulhu</a></p><p> </p><p>Actually, the ALL Evil party reminds me of Necessary Evil, which I enjoyed playing. Perhaps the orders of light went down first, leaving nothing but the bad guys to save the world...so they can take over it.</p><p> </p><p><a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilVersusEvil" target="_blank">http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilVersusEvil</a></p><p> </p><p> </p><p></p><p> </p><p>I suddenly remember that whole big fat argument on Narrative control and why "Billy gets to build a demiplane".</p><p> </p><p>Frankly, all it means is that flying over the guards invisible is a solution, but the guards are JUST that low on the totem pole, they barely even register as red shirts. You gotta kick things up a notch. </p><p> </p><p>Why <em>cant</em> the guards fly?</p><p>And if this place was worth its salt, why didnt they have a mages guild engineer their security? Or hire a wizard/witch hunter to train their personel to deal with supernatural/magical enhanced attackers-which in a fantasy world are more dangerous than most mundane ones?</p><p> </p><p>The 5 things everyone should worry about when securing any place are:</p><p>-Flying (With magic OR wings)</p><p>-Invisibility</p><p>-Scrying</p><p>-Teleportation</p><p>-Incorporeality/Etherealness</p><p> </p><p>Oh and that stealing uniforms thing, any Evil Overlord should have figured that out by now if they are genre savvy.</p><p><a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DressingAsTheEnemy" target="_blank"><span style="color: #800080">http://tvtropes.org/pmwiki/pmwiki.php/Main/DressingAsTheEnemy</span></a></p><p> </p><p>In fact, I KNOW its on the EOL. In any case, as for spending entire sessions planning, I've done it in Shadowrun and Call of Cthulhu.</p><p> </p><p>EDIT: why cant I ever reliably get these links to convert to plain text?</p></blockquote><p></p>
[QUOTE="Sorrowdusk, post: 5427422, member: 96342"] Obligatory. [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/WorldOfBadass"]World Of Badass - Television Tropes & Idioms[/URL] Some of us gather in solemn prayer. :angel: Some of us gather in orgiastic sacrificial rituals. :devil: But NOW we gather to whoop your interdimensional ass back to the Far Realm. :cool: [URL]http://tvtropes.org/pmwiki/pmwiki.php/Main/DidYouJustPunchOutCthulhu[/URL] Actually, the ALL Evil party reminds me of Necessary Evil, which I enjoyed playing. Perhaps the orders of light went down first, leaving nothing but the bad guys to save the world...so they can take over it. [URL]http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilVersusEvil[/URL] I suddenly remember that whole big fat argument on Narrative control and why "Billy gets to build a demiplane". Frankly, all it means is that flying over the guards invisible is a solution, but the guards are JUST that low on the totem pole, they barely even register as red shirts. You gotta kick things up a notch. Why [I]cant[/I] the guards fly? And if this place was worth its salt, why didnt they have a mages guild engineer their security? Or hire a wizard/witch hunter to train their personel to deal with supernatural/magical enhanced attackers-which in a fantasy world are more dangerous than most mundane ones? The 5 things everyone should worry about when securing any place are: -Flying (With magic OR wings) -Invisibility -Scrying -Teleportation -Incorporeality/Etherealness Oh and that stealing uniforms thing, any Evil Overlord should have figured that out by now if they are genre savvy. [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/DressingAsTheEnemy"][COLOR=#800080]http://tvtropes.org/pmwiki/pmwiki.php/Main/DressingAsTheEnemy[/COLOR][/URL] In fact, I KNOW its on the EOL. In any case, as for spending entire sessions planning, I've done it in Shadowrun and Call of Cthulhu. EDIT: why cant I ever reliably get these links to convert to plain text? [/QUOTE]
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