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<blockquote data-quote="Dannyalcatraz" data-source="post: 5438457" data-attributes="member: 19675"><p>Here's an idea: run a Guildhall campaign. In a Guildhall campaign, all of the players have multiple PCs, - often of various levels- and choose which to use when the DM announces what the adventure is.</p><p></p><p>How does this help <strong>you</strong>?</p><p></p><p>With that kind of structure, you could use standard (possibly even published) adventures scripted for standard sized parties. And those players in excess of the number the module/AP calls for become your assistants, running the monsters and NPCs.</p><p></p><p>And if someone's PC gets killed, the player who landed the killing blow gets to choose one of HIS PCs to fill in the gap (at some point after the active encounter), while the other player gets to become your new assistant.</p><p></p><p>Thus, you're virtually assured that the foes will be run well, and you won't have as much juggling to do as DM. This will make it much easier for you to learn the DM's skillset.</p><p></p><p>And everyone gets to play without overwhelming you with barrages of questions.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5438457, member: 19675"] Here's an idea: run a Guildhall campaign. In a Guildhall campaign, all of the players have multiple PCs, - often of various levels- and choose which to use when the DM announces what the adventure is. How does this help [B]you[/B]? With that kind of structure, you could use standard (possibly even published) adventures scripted for standard sized parties. And those players in excess of the number the module/AP calls for become your assistants, running the monsters and NPCs. And if someone's PC gets killed, the player who landed the killing blow gets to choose one of HIS PCs to fill in the gap (at some point after the active encounter), while the other player gets to become your new assistant. Thus, you're virtually assured that the foes will be run well, and you won't have as much juggling to do as DM. This will make it much easier for you to learn the DM's skillset. And everyone gets to play without overwhelming you with barrages of questions. [/QUOTE]
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