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General Tabletop Discussion
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Untested House, Ability score, skill and crits
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<blockquote data-quote="Uber Dungeon" data-source="post: 5411752" data-attributes="member: 87133"><p>So my friend and I at first mocking somethings that don't make much scenes Like Dexterity (Skill and ease in using the hands) doesn't quite account for a skill such as tumble. So we thought about adding AGI to the mix and how that might work to better represent aspects of the game. </p><p>-On that topic of adding Ability scores, we figured that luck as an ability score could also represent some skills better then others also would be cool to represent critical threat range rather then by weapon. So we removed the critical threat range from weapons and are keeping the multiplier. So a Luck score of say 16-3 would give you a Short Sword, 1d6, 18-20x2. ect. (we're thinking of making a max crit rule where x3+ weapons have a max crit range of 19-20.) </p><p>Also the Luk ability score will add 1 luck reroll per point of ability modifier For use with luck feats from complete scoundrel </p><p></p><p>We're plaining on play testing this idea next weekend to see how it goes. So far we have custom made the fallowing</p><p></p><p><u>Feats</u></p><p>Lucky Fumble; Use Luck in place of STR for attack rolls.</p><p>Lucky Stumble; Use Luck in place of DEX bonus to AC </p><p></p><p><u>Ability Score</u></p><p>STR, DEX, AGI, CON, INT, WIS, CHA, LUK</p><p></p><p><u>Skills</u></p><p>Appraise _ int</p><p>Balance _ Agi</p><p>Bluff _ cha or Luk</p><p>Climb _ str</p><p>Concentration _ con</p><p>Craft _ ( _______________) ___</p><p>Decipher Script _ int</p><p>Diplomacy _ cha</p><p>Disable Device _ int</p><p>Disguise _ cha</p><p>Escape Artist _ dex</p><p>Forgery _ int or Luk</p><p>Gather Information _ cha or Luk</p><p>Handle Animal _ cha</p><p>Heal _ wis</p><p>Hide _ Agi</p><p>Intimidate _ cha</p><p>Jump _ Agi</p><p>Knowledge ( ___________) int</p><p>Listen _ wis</p><p>Move Silently _ Agi</p><p>Open Lock _ dex</p><p>Perform (______________) cha</p><p>Profession ( ___________) ___</p><p>Ride _ Agi</p><p>Search _ int</p><p>Sense Motive _ wis</p><p>Sleight of Hand _ dex</p><p>Spellcraft _ int</p><p>Spot _ wis</p><p>Survival _ wis</p><p>Swim _ str</p><p>Tumble _ Agi</p><p>Use Magic Device _ Wis</p><p>Use Rope _ dex</p></blockquote><p></p>
[QUOTE="Uber Dungeon, post: 5411752, member: 87133"] So my friend and I at first mocking somethings that don't make much scenes Like Dexterity (Skill and ease in using the hands) doesn't quite account for a skill such as tumble. So we thought about adding AGI to the mix and how that might work to better represent aspects of the game. -On that topic of adding Ability scores, we figured that luck as an ability score could also represent some skills better then others also would be cool to represent critical threat range rather then by weapon. So we removed the critical threat range from weapons and are keeping the multiplier. So a Luck score of say 16-3 would give you a Short Sword, 1d6, 18-20x2. ect. (we're thinking of making a max crit rule where x3+ weapons have a max crit range of 19-20.) Also the Luk ability score will add 1 luck reroll per point of ability modifier For use with luck feats from complete scoundrel We're plaining on play testing this idea next weekend to see how it goes. So far we have custom made the fallowing [U]Feats[/U] Lucky Fumble; Use Luck in place of STR for attack rolls. Lucky Stumble; Use Luck in place of DEX bonus to AC [U]Ability Score[/U] STR, DEX, AGI, CON, INT, WIS, CHA, LUK [U]Skills[/U] Appraise _ int Balance _ Agi Bluff _ cha or Luk Climb _ str Concentration _ con Craft _ ( _______________) ___ Decipher Script _ int Diplomacy _ cha Disable Device _ int Disguise _ cha Escape Artist _ dex Forgery _ int or Luk Gather Information _ cha or Luk Handle Animal _ cha Heal _ wis Hide _ Agi Intimidate _ cha Jump _ Agi Knowledge ( ___________) int Listen _ wis Move Silently _ Agi Open Lock _ dex Perform (______________) cha Profession ( ___________) ___ Ride _ Agi Search _ int Sense Motive _ wis Sleight of Hand _ dex Spellcraft _ int Spot _ wis Survival _ wis Swim _ str Tumble _ Agi Use Magic Device _ Wis Use Rope _ dex [/QUOTE]
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Untested House, Ability score, skill and crits
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