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"Until the end of your next turn"
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<blockquote data-quote="Syrsuro" data-source="post: 4403335" data-attributes="member: 58162"><p>IMHO, the key is that the target is <em>immobilized</em> and knocked prone until your next turn (you didn't mention the immobilization effect). Without the immobilization effect, I thought it odd that the target couldn't just get up.</p><p> </p><p>If it mattered, I would probably rule that the target is <em>immobilized </em>until the end of your next turn, and secondarily knocked prone. That is to say:</p><p> </p><p>Until the end of your next turn, the target is <em>immobilized </em>and <em>prone.</em></p><p>After the end of your next turn, the target is no longer <em>immobilized</em> but is still prone. He can then take a move action to stand up. Likewise, if something were able to negate the immobilization I would allow opponent to stand on their initiative. But not as long as they were immobile.</p><p> </p><p> </p><p>If you are dropped to negative hit points, the end of your next turn <em>still occurs </em>at its scheduled time<em>. </em>You, in fact, get to make a death saving throw on your next turn. Your being downed does not negate the effect of your power on the target.</p><p> </p><p>That said - I can certainly see a strict interpretation of the rules allowing the opponent to automatically stand (immediate reaction?) upon the end of your next turn. I just prefer that they spend an action to do so. (I would also allow them to choose to delay their entire turn until after the effect ended).</p><p> </p><p></p><p>Not as stated. See page 288 of the PHB under Delay/End of your turn.</p><p> </p><p></p><p> </p><p>Not that I am aware of. My feeling is that conditions on the target do not terminate simply because the source died/fell unconscious, with the exception of marks which <em>do</em> terminate.</p><p> </p><p>Although one could argue that marks should also continue until the end of the downed character's next turn I don't like that (and would house rule appropriately) because it encourages attacks on downed characters which is bad because a) it makes PC death even more likely as they are driven further negative and b) it requries creatures/PCs to waste attacks attacking already defeated opponents. If you are <em>down, </em>the marks expire and creatures are free to choose new targets. </p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4403335, member: 58162"] IMHO, the key is that the target is [I]immobilized[/I] and knocked prone until your next turn (you didn't mention the immobilization effect). Without the immobilization effect, I thought it odd that the target couldn't just get up. If it mattered, I would probably rule that the target is [I]immobilized [/I]until the end of your next turn, and secondarily knocked prone. That is to say: Until the end of your next turn, the target is [I]immobilized [/I]and [I]prone.[/I] After the end of your next turn, the target is no longer [I]immobilized[/I] but is still prone. He can then take a move action to stand up. Likewise, if something were able to negate the immobilization I would allow opponent to stand on their initiative. But not as long as they were immobile. If you are dropped to negative hit points, the end of your next turn [I]still occurs [/I]at its scheduled time[I]. [/I]You, in fact, get to make a death saving throw on your next turn. Your being downed does not negate the effect of your power on the target. That said - I can certainly see a strict interpretation of the rules allowing the opponent to automatically stand (immediate reaction?) upon the end of your next turn. I just prefer that they spend an action to do so. (I would also allow them to choose to delay their entire turn until after the effect ended). Not as stated. See page 288 of the PHB under Delay/End of your turn. Not that I am aware of. My feeling is that conditions on the target do not terminate simply because the source died/fell unconscious, with the exception of marks which [I]do[/I] terminate. Although one could argue that marks should also continue until the end of the downed character's next turn I don't like that (and would house rule appropriately) because it encourages attacks on downed characters which is bad because a) it makes PC death even more likely as they are driven further negative and b) it requries creatures/PCs to waste attacks attacking already defeated opponents. If you are [I]down, [/I]the marks expire and creatures are free to choose new targets. Carl [/QUOTE]
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