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General Tabletop Discussion
*Pathfinder & Starfinder
Untrained/trained Skills....Noooo!
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<blockquote data-quote="Felon" data-source="post: 3806591" data-attributes="member: 8158"><p>As others will point out, in SWSE you don't outsculpt or otherwise outperform anyone if what you're attempting is a trained-only use of a skill and you happen to be untrained at it.</p><p></p><p>What the SWSE skill system does well is allow for the notion that as adventurers gain experience, they accrue self-confidence and resourcefulness. This allows these larger-than-life characters to attempt things that lesser men wouldn't dare without the benefit of a two-to-six-week course beforehand. If you have learned to accept level-based increases in BAB and saving throws, I'm not sure why this would be a problem. And if it's OK for a Star Wars character to get this benefit, I'm not sure why it should be begrudged to a hero in a fantasy setting.</p><p></p><p>Again, this bonus isn't going to help you at a trained-only skill use if you aren't trained in the skill. The upshot is that this can allow everyone to participate in a skill-based challenge, as opposed to the current familiar scenario where some people getting bored of sitting on the bench and push the party into resorting to brute force because that's the one and only area of the game that all characters are decent at.</p><p></p><p>Where SWSE screws up is that doesn't allow for the fact that low-level characters can rack up large bonuses very quickly. They kept 15 as the basic DC for skil uses, and a 20 will still net the majority of uses of any skill, and you can still take 10. This all leads to characters that peak early, and mediocre amounts of skill being not much less useful than an amazing amount of skill (for checks that use static DC's anyway). They really needed to incorporate some of the concepts behind skill challenges from Iron Heroes.</p></blockquote><p></p>
[QUOTE="Felon, post: 3806591, member: 8158"] As others will point out, in SWSE you don't outsculpt or otherwise outperform anyone if what you're attempting is a trained-only use of a skill and you happen to be untrained at it. What the SWSE skill system does well is allow for the notion that as adventurers gain experience, they accrue self-confidence and resourcefulness. This allows these larger-than-life characters to attempt things that lesser men wouldn't dare without the benefit of a two-to-six-week course beforehand. If you have learned to accept level-based increases in BAB and saving throws, I'm not sure why this would be a problem. And if it's OK for a Star Wars character to get this benefit, I'm not sure why it should be begrudged to a hero in a fantasy setting. Again, this bonus isn't going to help you at a trained-only skill use if you aren't trained in the skill. The upshot is that this can allow everyone to participate in a skill-based challenge, as opposed to the current familiar scenario where some people getting bored of sitting on the bench and push the party into resorting to brute force because that's the one and only area of the game that all characters are decent at. Where SWSE screws up is that doesn't allow for the fact that low-level characters can rack up large bonuses very quickly. They kept 15 as the basic DC for skil uses, and a 20 will still net the majority of uses of any skill, and you can still take 10. This all leads to characters that peak early, and mediocre amounts of skill being not much less useful than an amazing amount of skill (for checks that use static DC's anyway). They really needed to incorporate some of the concepts behind skill challenges from Iron Heroes. [/QUOTE]
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