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*Pathfinder & Starfinder
Untrained/trained Skills....Noooo!
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<blockquote data-quote="jasin" data-source="post: 3807021" data-attributes="member: 7531"><p>Well, everyone can swim and climb in 3E too. It's just that in Saga, greater heroes tend to be better than lesser heroes at everything.</p><p></p><p>But I think you're completely off the mark as far as skill challenges are concerned. It seems to me that Saga skills should encourage the use of obstacles or hazards that require skill use.</p><p></p><p>In 3E, if you throw a 10th-level party into a situation which requires DC 20 swim checks, it'll be moderately challenging for the expert swimmer with +15 swim, while the wizard with -1 swim is just <em>gone</em>. The typical solution to this is: don't use such situations.</p><p></p><p>Similarly, you very rarely see a party trying to sneak into a guarded castle, because at least some people will <em>suck</em> at sneaking. A typical 10th-level cleric has little chance of sneaking past even a 1st-level warrior with cross-class ranks in spot and listen. So you just send the sneak to scout things out, and then use a frontal assault, or magic to replace skills.</p><p></p><p>I still haven't gotten the chance to try out SWSE, but it seems to me that the skill system makes it much easier to dump the whole party overboard into the sea or make them run across narrow beams. +5 for trained and +5 for focus means that there's still significant differences between the intellectual wizard, the athletic fighter and the expert swimmer pirate captain, but it should be much easier to create skill-based obstacles without either overwhelming some of the party or making it an utter non-effort for others.</p></blockquote><p></p>
[QUOTE="jasin, post: 3807021, member: 7531"] Well, everyone can swim and climb in 3E too. It's just that in Saga, greater heroes tend to be better than lesser heroes at everything. But I think you're completely off the mark as far as skill challenges are concerned. It seems to me that Saga skills should encourage the use of obstacles or hazards that require skill use. In 3E, if you throw a 10th-level party into a situation which requires DC 20 swim checks, it'll be moderately challenging for the expert swimmer with +15 swim, while the wizard with -1 swim is just [i]gone[/i]. The typical solution to this is: don't use such situations. Similarly, you very rarely see a party trying to sneak into a guarded castle, because at least some people will [i]suck[/i] at sneaking. A typical 10th-level cleric has little chance of sneaking past even a 1st-level warrior with cross-class ranks in spot and listen. So you just send the sneak to scout things out, and then use a frontal assault, or magic to replace skills. I still haven't gotten the chance to try out SWSE, but it seems to me that the skill system makes it much easier to dump the whole party overboard into the sea or make them run across narrow beams. +5 for trained and +5 for focus means that there's still significant differences between the intellectual wizard, the athletic fighter and the expert swimmer pirate captain, but it should be much easier to create skill-based obstacles without either overwhelming some of the party or making it an utter non-effort for others. [/QUOTE]
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Untrained/trained Skills....Noooo!
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