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General Tabletop Discussion
*Pathfinder & Starfinder
Untrained/trained Skills....Noooo!
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<blockquote data-quote="mmu1" data-source="post: 3807203" data-attributes="member: 319"><p>I'm not a fan of the SWSE system.</p><p></p><p>While I actually like the idea of giving everyone who's supposed to be a heroic adventurer <em>some</em> basic competency at everyday tasks, so that we don't have ridiculous situations like a 10th level Cleric needing to cast Air Walk to get over a wall, because his Climb check is pathetic (and I like the idea of consolidation of certain skills) I think the Saga system goes too far and, like is often the case with new editions, replaces old problems with a whole new set.</p><p></p><p>For one thing, I'm not sure I really buy the "simplicity" argument - you might not have to add lots of small numbers together (frankly, it never ceases to amaze me how much trouble some people claim to have with skill points, but to each his own) but now, with skills having significantly different Trained and Untrained uses, you'll be spending more time checking what exactly you can or can't do with a skill, and people who are bad with rules get some new ones to forget or mis-remember.</p><p></p><p>Second, I see people complain that 3E/3.5 forced them to choose between spending ranks in a way that supported their character background and ways that made their character a better adventurer. I don't see how the SWSE solution - making it impossible to train in skills you don't have as class skills at all (unless you spend a feat on it) - is an improvement. If anything, it makes it even less advantageous to pick atypical skills to improve, even with characters getting more feats than ever.</p><p></p><p>I think I'd much rather see a system which simply allowed the purchase of a set of "background" skills before you began to advance in a class and worry about class/cross class costs.</p></blockquote><p></p>
[QUOTE="mmu1, post: 3807203, member: 319"] I'm not a fan of the SWSE system. While I actually like the idea of giving everyone who's supposed to be a heroic adventurer [i]some[/i] basic competency at everyday tasks, so that we don't have ridiculous situations like a 10th level Cleric needing to cast Air Walk to get over a wall, because his Climb check is pathetic (and I like the idea of consolidation of certain skills) I think the Saga system goes too far and, like is often the case with new editions, replaces old problems with a whole new set. For one thing, I'm not sure I really buy the "simplicity" argument - you might not have to add lots of small numbers together (frankly, it never ceases to amaze me how much trouble some people claim to have with skill points, but to each his own) but now, with skills having significantly different Trained and Untrained uses, you'll be spending more time checking what exactly you can or can't do with a skill, and people who are bad with rules get some new ones to forget or mis-remember. Second, I see people complain that 3E/3.5 forced them to choose between spending ranks in a way that supported their character background and ways that made their character a better adventurer. I don't see how the SWSE solution - making it impossible to train in skills you don't have as class skills at all (unless you spend a feat on it) - is an improvement. If anything, it makes it even less advantageous to pick atypical skills to improve, even with characters getting more feats than ever. I think I'd much rather see a system which simply allowed the purchase of a set of "background" skills before you began to advance in a class and worry about class/cross class costs. [/QUOTE]
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Untrained/trained Skills....Noooo!
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