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General Tabletop Discussion
*Pathfinder & Starfinder
Untrained/trained Skills....Noooo!
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<blockquote data-quote="kenmarable" data-source="post: 3807469" data-attributes="member: 40359"><p>I've worked that into other areas of the game, but I love the idea of doing it for skills as well. My thoughts are, if 99% of the time there is no mechanical difference, then describe how that mechanic works however you want.</p><p></p><p>One example I've toyed with, but haven't used yet is creating a Nightcrawler (from X-Men) style character. On the face of it, that sort of teleporting around the battlefield is some high level magic (or psionics since they have <em>dimension slide</em>). On the other hand, just boosting movement abilities to avoid AoOs and such gets the same basic thing. If the character can get from point A to point B without AoOs or other affects along the way, then it really doesn't matter if its tumbling or jumping or teleporting or the Winds of Wahoo.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 3807469, member: 40359"] I've worked that into other areas of the game, but I love the idea of doing it for skills as well. My thoughts are, if 99% of the time there is no mechanical difference, then describe how that mechanic works however you want. One example I've toyed with, but haven't used yet is creating a Nightcrawler (from X-Men) style character. On the face of it, that sort of teleporting around the battlefield is some high level magic (or psionics since they have [i]dimension slide[/i]). On the other hand, just boosting movement abilities to avoid AoOs and such gets the same basic thing. If the character can get from point A to point B without AoOs or other affects along the way, then it really doesn't matter if its tumbling or jumping or teleporting or the Winds of Wahoo. [/QUOTE]
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Untrained/trained Skills....Noooo!
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