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<blockquote data-quote="Celebrim" data-source="post: 3807533" data-attributes="member: 4937"><p>And, Simia, I hope you'll forgive me for not wanting a game system to tell me how to play. What if I don't want D20 to inherently emulate high fantasy heroic (as you see it)?</p><p></p><p>To a certain extent, I find your comment highly ironic. If you will forgive me for saying so, I don't think you or the people clamoring for these changes in 4e know what you want. At the same time you are clamoring for a system which encourages 'high fantasy heroic', you are complaining about the high power level of the game at any point after 6th level and after 12th level especially. At the same time you are complaining about the current system being too gritty, you are complaining about how much can be achieved with the awesome magical power that characters wield. I think too many people are trying to emulate literature and movies in thier games where in the source material, things moved and acted with the power of plot and not with any coherent framework.</p><p></p><p>So forgive me for thinking that 'adventurers in capes' are already plenty powerful and that reminders of thier mere mortality like the fact that climbing a knotted rope or jumping a 5' gap while carrying 60 lbs are actually hard won't do them - or thier players - any harm.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3807533, member: 4937"] And, Simia, I hope you'll forgive me for not wanting a game system to tell me how to play. What if I don't want D20 to inherently emulate high fantasy heroic (as you see it)? To a certain extent, I find your comment highly ironic. If you will forgive me for saying so, I don't think you or the people clamoring for these changes in 4e know what you want. At the same time you are clamoring for a system which encourages 'high fantasy heroic', you are complaining about the high power level of the game at any point after 6th level and after 12th level especially. At the same time you are complaining about the current system being too gritty, you are complaining about how much can be achieved with the awesome magical power that characters wield. I think too many people are trying to emulate literature and movies in thier games where in the source material, things moved and acted with the power of plot and not with any coherent framework. So forgive me for thinking that 'adventurers in capes' are already plenty powerful and that reminders of thier mere mortality like the fact that climbing a knotted rope or jumping a 5' gap while carrying 60 lbs are actually hard won't do them - or thier players - any harm. [/QUOTE]
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