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*Pathfinder & Starfinder
Untrained/trained Skills....Noooo!
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<blockquote data-quote="The Little Raven" data-source="post: 3807796" data-attributes="member: 10095"><p>I know exactly what I want from skills in 4E. Situations in which the trained shine brightest, and the untrained aren't unduly penalized for basic tasks (swimming, climbing, etc).</p><p></p><p></p><p></p><p>No, I'm not, and I never have complained about a high power level at any point in the game. I like high powered games that make my players feel like they're heroes, and not just some Average Joe with a longsword. The only complaint you might hear from me in this regard is the lack of power at lower levels.</p><p></p><p></p><p></p><p>My complaint in this regard has nothing to do with the level of power than it has to do with the acquisition of power: primarily through magic items. I want my character to be badass, regardless of whether he has the <em>+5 vorpal longsword of plot device slaying</em>. Hell, I'd rather HE have the plot device slaying ability, rather than depending on finding it in some beholder's treasure stash.</p><p></p><p></p><p></p><p>Well, as literature and movies are the biggest inspiration for the game itself (remember, the traditional magic system is an attempt to model a magic system from literature), I find it silly not to expect this.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3807796, member: 10095"] I know exactly what I want from skills in 4E. Situations in which the trained shine brightest, and the untrained aren't unduly penalized for basic tasks (swimming, climbing, etc). No, I'm not, and I never have complained about a high power level at any point in the game. I like high powered games that make my players feel like they're heroes, and not just some Average Joe with a longsword. The only complaint you might hear from me in this regard is the lack of power at lower levels. My complaint in this regard has nothing to do with the level of power than it has to do with the acquisition of power: primarily through magic items. I want my character to be badass, regardless of whether he has the [i]+5 vorpal longsword of plot device slaying[/i]. Hell, I'd rather HE have the plot device slaying ability, rather than depending on finding it in some beholder's treasure stash. Well, as literature and movies are the biggest inspiration for the game itself (remember, the traditional magic system is an attempt to model a magic system from literature), I find it silly not to expect this. [/QUOTE]
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Untrained/trained Skills....Noooo!
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