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Untrained/trained Skills....Noooo!
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<blockquote data-quote="Celebrim" data-source="post: 3809636" data-attributes="member: 4937"><p>Errr... how does anyone avoid a fireball? It's not like any class jumps clear of the radius of effect. </p><p></p><p></p><p></p><p>Without magical protection, he probably doesn't. In standard D&D, classes are not entitled to a modifier to AC based on thier experience.</p><p></p><p></p><p></p><p>He's a member of the Silver Horde? Any system that quasi-separates attributes from its combat resolution system is going to have this worthy of parody issue. Even GURPS has this problem to a certain extent, and it tries hard to avoid it. </p><p></p><p></p><p></p><p>Combat resolution is the definitive group challenge. Everyone expects to contribute to combat situations and has this as a reasonable expectation, in part because combats tend to be so time consuming, in part that is because it is the nature of the game, and in part because the ways that they can contribute to solving the problem are so varied by class. Individual skill checks, not so much. Rather, the variaty in available skills mirrors the variaty in the different ways classes can approach a combat problem. Saying that every class needs a high level of compentancy in ever skill in order to participate is like saying every class needs to be able to sneak attack and cast healing spells in order to participate.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3809636, member: 4937"] Errr... how does anyone avoid a fireball? It's not like any class jumps clear of the radius of effect. Without magical protection, he probably doesn't. In standard D&D, classes are not entitled to a modifier to AC based on thier experience. He's a member of the Silver Horde? Any system that quasi-separates attributes from its combat resolution system is going to have this worthy of parody issue. Even GURPS has this problem to a certain extent, and it tries hard to avoid it. Combat resolution is the definitive group challenge. Everyone expects to contribute to combat situations and has this as a reasonable expectation, in part because combats tend to be so time consuming, in part that is because it is the nature of the game, and in part because the ways that they can contribute to solving the problem are so varied by class. Individual skill checks, not so much. Rather, the variaty in available skills mirrors the variaty in the different ways classes can approach a combat problem. Saying that every class needs a high level of compentancy in ever skill in order to participate is like saying every class needs to be able to sneak attack and cast healing spells in order to participate. [/QUOTE]
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Untrained/trained Skills....Noooo!
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