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General Tabletop Discussion
*Pathfinder & Starfinder
Untrained/trained Skills....Noooo!
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<blockquote data-quote="Celebrim" data-source="post: 3809875" data-attributes="member: 4937"><p>I've had the same thought. Let me say that I'm reserving judgment on that until I see how they implement it. It could be a bad thing. However, just because I can't see a way to do it that wouldn't be a bad thing, doesn't mean that they haven't figured out something clever that I haven't thought of.</p><p></p><p></p><p></p><p>The problem with this is that it is very very hard to enforce this. Combat naturally creates a 'everyone pitch in' sort of situation. But skill challenges tend not to be like that, except in very narrow situations where if they came up frequently you'd be rightfully accused of railroading. Sure, you can have a wall where everyone can participate in the climb, but even in the real world mostly a person free scaling a wall does so alone and you send your best climber up first. How would you force the rest of the party to not send the rogue to do it? Crafting non-combat challenges where everyone needs to participate and which are natural seeming is hard.</p><p></p><p>It's particularly problimatic with social challenges. I'm uncomfortable with resolving challenges that resolve around roleplay with primarily with dice rolls anyway, but how do you force a party to not present a single charismatic face man as thier leader? Will every noble always insist on hearing the 'henchman's' position on the matter? How thematically does the noble know who the PC's are on every occassion? How would you feel if the NPC hired hand had as much influence over the touchy diplomatic negotiation as the ambassador (the PC)? I just don't see how you force this collective skill use situation as a DM without it being totally clumsy. </p><p></p><p>I don't see how this gets us much farther than the 'aid other' rules.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3809875, member: 4937"] I've had the same thought. Let me say that I'm reserving judgment on that until I see how they implement it. It could be a bad thing. However, just because I can't see a way to do it that wouldn't be a bad thing, doesn't mean that they haven't figured out something clever that I haven't thought of. The problem with this is that it is very very hard to enforce this. Combat naturally creates a 'everyone pitch in' sort of situation. But skill challenges tend not to be like that, except in very narrow situations where if they came up frequently you'd be rightfully accused of railroading. Sure, you can have a wall where everyone can participate in the climb, but even in the real world mostly a person free scaling a wall does so alone and you send your best climber up first. How would you force the rest of the party to not send the rogue to do it? Crafting non-combat challenges where everyone needs to participate and which are natural seeming is hard. It's particularly problimatic with social challenges. I'm uncomfortable with resolving challenges that resolve around roleplay with primarily with dice rolls anyway, but how do you force a party to not present a single charismatic face man as thier leader? Will every noble always insist on hearing the 'henchman's' position on the matter? How thematically does the noble know who the PC's are on every occassion? How would you feel if the NPC hired hand had as much influence over the touchy diplomatic negotiation as the ambassador (the PC)? I just don't see how you force this collective skill use situation as a DM without it being totally clumsy. I don't see how this gets us much farther than the 'aid other' rules. [/QUOTE]
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Untrained/trained Skills....Noooo!
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