Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Untrained/trained Skills....Noooo!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3811166" data-attributes="member: 4937"><p>We haven't talked about it much, but it is for that reason that SAGA handles multiclassed characters in such an ugly way.</p><p></p><p>Also, there are alot of skills that really really reward dabbling. We've talked alot about balance, and that is an extreme case in point. Most ordinary balance challenges you run into aren't along the lines of 'walk across the tight rope', but rather 'run down the steep uneven slope', 'chase the villain across the frozen lake', 'charge through the bracken', or 'fight in the slippery muddy cavern'. Essentially, any mundane risk of falling where you can't take 10 on the check because you are rushed and/or in danger. These sorts of mundane balance challenges don't require large investments in balance to have big payoffs in a character's success rate. My rogue might not necessarily invest many points in balance so that he can run along tight ropes, but he almost certainly will dabble enough to handle ordinary terrain challenges (freeing up points to dabble somewhere else). And getting 5 ranks in balance to avoid flat footed penalties is just huge for any class.</p><p></p><p>Anything with basically static DC's and no opposed checks heavily rewards dabbling (craft, handle animal, heal, knowledge, ride, swim, survival, use rope, several other skills depending on how your DM handles them). Synergies are another thing that heavily rewards dabbling. Multiclasing tends to encourage this sort of thing, with people taking small dips from skills.</p><p></p><p>Now, everyone dabbles 'for free'. To resolve that problem we have to make large distinctions between the trained and untrained uses of the skill, placing a mental burden on play during the session rather than simply during the leveling up process. I just don't see how the advantages here outweigh the problems. </p><p></p><p>Fortunately, it sounds like the design team recognizes that the SAGA system has some problems and are going to tweak it, so maybe they'll come up with something I'll be happier with than a straight port.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3811166, member: 4937"] We haven't talked about it much, but it is for that reason that SAGA handles multiclassed characters in such an ugly way. Also, there are alot of skills that really really reward dabbling. We've talked alot about balance, and that is an extreme case in point. Most ordinary balance challenges you run into aren't along the lines of 'walk across the tight rope', but rather 'run down the steep uneven slope', 'chase the villain across the frozen lake', 'charge through the bracken', or 'fight in the slippery muddy cavern'. Essentially, any mundane risk of falling where you can't take 10 on the check because you are rushed and/or in danger. These sorts of mundane balance challenges don't require large investments in balance to have big payoffs in a character's success rate. My rogue might not necessarily invest many points in balance so that he can run along tight ropes, but he almost certainly will dabble enough to handle ordinary terrain challenges (freeing up points to dabble somewhere else). And getting 5 ranks in balance to avoid flat footed penalties is just huge for any class. Anything with basically static DC's and no opposed checks heavily rewards dabbling (craft, handle animal, heal, knowledge, ride, swim, survival, use rope, several other skills depending on how your DM handles them). Synergies are another thing that heavily rewards dabbling. Multiclasing tends to encourage this sort of thing, with people taking small dips from skills. Now, everyone dabbles 'for free'. To resolve that problem we have to make large distinctions between the trained and untrained uses of the skill, placing a mental burden on play during the session rather than simply during the leveling up process. I just don't see how the advantages here outweigh the problems. Fortunately, it sounds like the design team recognizes that the SAGA system has some problems and are going to tweak it, so maybe they'll come up with something I'll be happier with than a straight port. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Untrained/trained Skills....Noooo!
Top