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Untrained/trained Skills....Noooo!
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<blockquote data-quote="Remathilis" data-source="post: 3811943" data-attributes="member: 7635"><p>I honest fail to see how ANY of these are good design policy. At best, you're boring the pants off 3 other people who came to role-play (and didn't all spend their skill points EXACTLY the same way) while Stabby McRogue has a solo adventure. I played a HL rogue, I know how it is. Its BORING to everyone else. When my rogue goes into sneak mode, my fellow players grab their Gameboys, cuz its about a half-hour of doing nothing except waiting for me. </p><p></p><p>Its also poor since AIB: Alone is Bad. The rogue (not usally your best combatant) goes in alone into a situation he may not be ready for (scout down the halls, roll low on stealth, tip off frost giants, roll up new rogue). I'd rather have some people keeping up with me (or just far enough back) to save my bacon vs. those giants.</p><p></p><p>Sure, you can use guile or trickery, but that doesn't always work (and not because of the die roll). And all you've done is shift the dice rolls form the rogue to the bard. (or other diplomat). Either way, the other PCs are sitting around while ONE player gets to have all the fun. Yawn. When do I get to roll initiative?</p><p></p><p>Speaking of which, storm the camp eh? That's not a bad idea if you have some reconnaissance (hello Rogue solo adventure) or you are certain the DM isn't putting a ton of frost giants in there (because you'd NEVER use a monster above their encounter level, right?) and don't mind completely invalidating the rogue's job (next time play a fighter pal, you'll live longer). </p><p></p><p>Sorry, you can argue about arbitrary DC levels and desert nomads doing the backstroke and have a valid point, but when you actually argue its better for the game for one character do do ALL the work while the rest sit around like bored cheerleaders, I call shenanigans. Players like to roll dice and feel they are contributing something to the scene (even if its a crap shoot of a d20 roll with a small scaling bonus). Otherwise, its going to be a long night, bring a Gameboy...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3811943, member: 7635"] I honest fail to see how ANY of these are good design policy. At best, you're boring the pants off 3 other people who came to role-play (and didn't all spend their skill points EXACTLY the same way) while Stabby McRogue has a solo adventure. I played a HL rogue, I know how it is. Its BORING to everyone else. When my rogue goes into sneak mode, my fellow players grab their Gameboys, cuz its about a half-hour of doing nothing except waiting for me. Its also poor since AIB: Alone is Bad. The rogue (not usally your best combatant) goes in alone into a situation he may not be ready for (scout down the halls, roll low on stealth, tip off frost giants, roll up new rogue). I'd rather have some people keeping up with me (or just far enough back) to save my bacon vs. those giants. Sure, you can use guile or trickery, but that doesn't always work (and not because of the die roll). And all you've done is shift the dice rolls form the rogue to the bard. (or other diplomat). Either way, the other PCs are sitting around while ONE player gets to have all the fun. Yawn. When do I get to roll initiative? Speaking of which, storm the camp eh? That's not a bad idea if you have some reconnaissance (hello Rogue solo adventure) or you are certain the DM isn't putting a ton of frost giants in there (because you'd NEVER use a monster above their encounter level, right?) and don't mind completely invalidating the rogue's job (next time play a fighter pal, you'll live longer). Sorry, you can argue about arbitrary DC levels and desert nomads doing the backstroke and have a valid point, but when you actually argue its better for the game for one character do do ALL the work while the rest sit around like bored cheerleaders, I call shenanigans. Players like to roll dice and feel they are contributing something to the scene (even if its a crap shoot of a d20 roll with a small scaling bonus). Otherwise, its going to be a long night, bring a Gameboy... [/QUOTE]
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