Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Untrained/trained Skills....Noooo!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3812373" data-attributes="member: 4937"><p>Wait a minute here. It might not be a player 'problem' but it is a player decision. The DM doesn't decide whether the whole party or just one rogue is going to scout out something.</p><p></p><p>You can pretend all you like that this has to do with disparities in skill levels, but its nothing of the sort. It's the inherent nature of scouting that small groups draw less attention to themselves than large groups. Even if the entire party was sneaky rogues, it would still be a perfectly valid choice (and maybe even the safest choice) to just send one player character in on a scouting mission.</p><p></p><p>Suppose you have a party of 8 sneaky rogues, and each has a 95% chance of sneaking into and out of the camp without being noticed.</p><p></p><p>If I send in the whole party, that's a 33% chance that we will rouse the camp. I'm far better off sending in just one sneaky rogue (preferably the sneakiest), so that I have a 95% chance of mission success. If I absolutely need more than one rogue for some reason (maybe I have to carry out something heavy) I'm going to choose to send in the minimum number of players to carry out the mission because that's the smart thing to do. If something goes wrong, then I'll try to sneak in with whoever didn't go the first time to rescue the first player/group. I'm not going to go, 'Hey. Let's risk a campaign ending TPK because its not fun for some of us to wait for an hour while one guy does his thing.' And if one of the other players suggested that he wants to risk the mission and the party and possibly the campaign because its boring to stay behind, I'm going to percieve that player as being a serious liability. </p><p></p><p>The fact everyone is reasonably likely to succeed does not inherently turn an individual challenge into a group challenge. Just because everyone could theoretically climb the wall, doesn't mean that you don't send one guy up first and have him throw down a rope for everyone else. To force it to be a group challenge there needs to be some additive rather than subtractive value to more people (odds of success have to go up rather than down, as almost never happens on a stealth mission), and usually there has to be a tightly constrained ammount of time to complete the task. And to force it to be a skill challenge as well, you have to have a situation where less skillful classes don't have a stronger alternative solution which more or less gets around the need for skill ranks completely (for example, turning invisible, flying, etc.)</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3812373, member: 4937"] Wait a minute here. It might not be a player 'problem' but it is a player decision. The DM doesn't decide whether the whole party or just one rogue is going to scout out something. You can pretend all you like that this has to do with disparities in skill levels, but its nothing of the sort. It's the inherent nature of scouting that small groups draw less attention to themselves than large groups. Even if the entire party was sneaky rogues, it would still be a perfectly valid choice (and maybe even the safest choice) to just send one player character in on a scouting mission. Suppose you have a party of 8 sneaky rogues, and each has a 95% chance of sneaking into and out of the camp without being noticed. If I send in the whole party, that's a 33% chance that we will rouse the camp. I'm far better off sending in just one sneaky rogue (preferably the sneakiest), so that I have a 95% chance of mission success. If I absolutely need more than one rogue for some reason (maybe I have to carry out something heavy) I'm going to choose to send in the minimum number of players to carry out the mission because that's the smart thing to do. If something goes wrong, then I'll try to sneak in with whoever didn't go the first time to rescue the first player/group. I'm not going to go, 'Hey. Let's risk a campaign ending TPK because its not fun for some of us to wait for an hour while one guy does his thing.' And if one of the other players suggested that he wants to risk the mission and the party and possibly the campaign because its boring to stay behind, I'm going to percieve that player as being a serious liability. The fact everyone is reasonably likely to succeed does not inherently turn an individual challenge into a group challenge. Just because everyone could theoretically climb the wall, doesn't mean that you don't send one guy up first and have him throw down a rope for everyone else. To force it to be a group challenge there needs to be some additive rather than subtractive value to more people (odds of success have to go up rather than down, as almost never happens on a stealth mission), and usually there has to be a tightly constrained ammount of time to complete the task. And to force it to be a skill challenge as well, you have to have a situation where less skillful classes don't have a stronger alternative solution which more or less gets around the need for skill ranks completely (for example, turning invisible, flying, etc.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Untrained/trained Skills....Noooo!
Top