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Untrained/trained Skills....Noooo!
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<blockquote data-quote="Remathilis" data-source="post: 3812478" data-attributes="member: 7635"><p>Sorry, I just found the two quotes at odds with one another. I know you don't speak for each other, but its funny one is justifying a certain game element with "D&D is not cinematic" and another person (arguing a similar point) draws on cinematic structure to prove his point. </p><p></p><p>Which returns me to my original point: D&D should split the difference between cinematic and not, dependent on what is the most fun for the players. If that means every PC having a small, scaling chance at attempting higher than 10 DCs with level so as not to split the party and exclude the other players from the encounter, so be it.</p><p></p><p>My (hopefully) final example come from the old Star Wars d20. Back in the day to pilot a ship, you needed ranks in pilot AND a feat (Starship Operation: either fighter or transport). Every class had pilot on their class list, but not every PC had the skill points or wherewithal to put ranks into it (or the feat slot to buy the feat). Thus, if you ever wanted to run ship-to-ship space combat (such as a Death Star Trench Run) any PC who invested in it got to have fun, but those who didn't (by character design or player preference) couldn't. Or they could try, but had horrible penalties (thanks to the lack of the feat) to do so. So as a GM, space combat was a double-edge sword: Those who had invested skill ranks and the feat WANTED space combat so as not to let that go to waste. Those that didn't were bored during those long combats and hated Ship to Ship since they were practically useless (later, we found the rules for PCs as crew, which mitigated the pain somewhat by giving everyone a die roll, even if it was a comp use check to restore shields).</p><p></p><p>Now in Saga, everyone slowly becomes a proficient pilot. There is no more feat, so any PC can jump into the cockpit and perform basic stunts. A dedicated pilot (someone trained, focused, and talented) can literally fly circles around them, but the PCs can all contribute something as pilots and thus act in a large, cinematic space combat. Fun levels improved and the former players who would sit bored during Space Combat commented how fun it was. </p><p></p><p>Hopefully, D&D can emulate that same feeling for other daring combat encounters: balancing on ice bridges, chasing foes on horseback, or escaping sinking ships. It will be fun, and everyone will get to be involved in it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3812478, member: 7635"] Sorry, I just found the two quotes at odds with one another. I know you don't speak for each other, but its funny one is justifying a certain game element with "D&D is not cinematic" and another person (arguing a similar point) draws on cinematic structure to prove his point. Which returns me to my original point: D&D should split the difference between cinematic and not, dependent on what is the most fun for the players. If that means every PC having a small, scaling chance at attempting higher than 10 DCs with level so as not to split the party and exclude the other players from the encounter, so be it. My (hopefully) final example come from the old Star Wars d20. Back in the day to pilot a ship, you needed ranks in pilot AND a feat (Starship Operation: either fighter or transport). Every class had pilot on their class list, but not every PC had the skill points or wherewithal to put ranks into it (or the feat slot to buy the feat). Thus, if you ever wanted to run ship-to-ship space combat (such as a Death Star Trench Run) any PC who invested in it got to have fun, but those who didn't (by character design or player preference) couldn't. Or they could try, but had horrible penalties (thanks to the lack of the feat) to do so. So as a GM, space combat was a double-edge sword: Those who had invested skill ranks and the feat WANTED space combat so as not to let that go to waste. Those that didn't were bored during those long combats and hated Ship to Ship since they were practically useless (later, we found the rules for PCs as crew, which mitigated the pain somewhat by giving everyone a die roll, even if it was a comp use check to restore shields). Now in Saga, everyone slowly becomes a proficient pilot. There is no more feat, so any PC can jump into the cockpit and perform basic stunts. A dedicated pilot (someone trained, focused, and talented) can literally fly circles around them, but the PCs can all contribute something as pilots and thus act in a large, cinematic space combat. Fun levels improved and the former players who would sit bored during Space Combat commented how fun it was. Hopefully, D&D can emulate that same feeling for other daring combat encounters: balancing on ice bridges, chasing foes on horseback, or escaping sinking ships. It will be fun, and everyone will get to be involved in it. [/QUOTE]
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