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General Tabletop Discussion
*Pathfinder & Starfinder
Untrained/trained Skills....Noooo!
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3812802" data-attributes="member: 20805"><p>Methinks this discussion is wandering off topic from skill mechanics to table courtesies.. but I feel the desire to make a comment regarding the 'boring' wait while the specialist character does thier thing.</p><p></p><p> To me, roleplaying is a cooperative game in which each character contributes to the success of the party. Sometimes this means you sit on your bum, hoping that the pilot doesn't crash into an asteroid and wipe your the entire party. Or stand near the door while the Rogue scouts out the entry of the haunted mansion. Or wait in the car while the decker hacks the security cameras. Or watches as the Mage spends days on end crafting the Bane weapon that will save humanity as we know it.</p><p></p><p> Guess what. If the DM focuses for an hour on a single player while 3 to 5 other players are sitting around, thats not a mechanical problem with the rules. Thats a problem with the DM's concept of pacing. It is possible to run scouting expiditions for the lone rogue while not leaving the rest of the *players* cooling thier heels. Its also possible to run a split party. {pain in the *&%, but possible...}</p><p></p><p>If the new skill mechanic makes it easier to challenge the group as a whole, together, while preserving the specialists "y'all just hang here while I take care of this' capability.. I am good with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>YMMV</p><p></p><p>{side note, in the WEG Star Wars campaign I played in for years, it was not uncommon to have a split party and my character was often off on other business. Kudo's to my GM for keeping it running smoothly...as well as to the group for being able to sit back and watch when it was someone elses 'turn'.... My character did evenutally learn piloting, but more from a need to go places without the idealistic young jedi than a meta-game desire to *do* something during space combat.}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3812802, member: 20805"] Methinks this discussion is wandering off topic from skill mechanics to table courtesies.. but I feel the desire to make a comment regarding the 'boring' wait while the specialist character does thier thing. To me, roleplaying is a cooperative game in which each character contributes to the success of the party. Sometimes this means you sit on your bum, hoping that the pilot doesn't crash into an asteroid and wipe your the entire party. Or stand near the door while the Rogue scouts out the entry of the haunted mansion. Or wait in the car while the decker hacks the security cameras. Or watches as the Mage spends days on end crafting the Bane weapon that will save humanity as we know it. Guess what. If the DM focuses for an hour on a single player while 3 to 5 other players are sitting around, thats not a mechanical problem with the rules. Thats a problem with the DM's concept of pacing. It is possible to run scouting expiditions for the lone rogue while not leaving the rest of the *players* cooling thier heels. Its also possible to run a split party. {pain in the *&%, but possible...} If the new skill mechanic makes it easier to challenge the group as a whole, together, while preserving the specialists "y'all just hang here while I take care of this' capability.. I am good with that :) YMMV {side note, in the WEG Star Wars campaign I played in for years, it was not uncommon to have a split party and my character was often off on other business. Kudo's to my GM for keeping it running smoothly...as well as to the group for being able to sit back and watch when it was someone elses 'turn'.... My character did evenutally learn piloting, but more from a need to go places without the idealistic young jedi than a meta-game desire to *do* something during space combat.} [/QUOTE]
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Untrained/trained Skills....Noooo!
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