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Untrained/trained Skills....Noooo!
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<blockquote data-quote="Zurai" data-source="post: 3816885" data-attributes="member: 52324"><p>And I've used it three times in the last three sessions of one of my campaigns. DMs around here are pretty good about making use of all of the skills available to us.</p><p></p><p></p><p></p><p>Yes - they're in the <strong>DMG</strong>. Those guidelines are for DMs to make new items to allow their players to craft/find, not for players to willfully pump their skill levels to obscene heights.</p><p></p><p></p><p></p><p>I have never once run into a psionic item as a player or given out a psionic item as a DM. Psionics are rarely used around here.</p><p></p><p></p><p></p><p>How does the fact that maximum DCs can be lower contradict the fact that minimum DCs <strong>must</strong> be higher to challenge a higher-level party?</p><p></p><p></p><p></p><p>Not really. My position is that, past the early levels, DCs will need to be higher in 4th edition than in 3.5. Parties in 3.5 generally do not spread their skill points out, choosing instead to concentrate on comparatively fewer areas. This means that the average party skill level in most skills (except skills such as Spot and Listen that every character that has a chance to maxes out) will be higher in 4E than 3E. Higher average party skill levels <strong>require</strong> higher average DCs to provide the same average challenge.</p><p></p><p></p><p></p><p>Please quote where I said "all skill DCs will go up". I never once made such a claim.</p><p></p><p></p><p></p><p>No, not really. I wouldn't say a skill check is challenging if taking 10 handily passes the check. This is personal preference, but the minimum failure chance for a "challenging" (note: not the DC definition of "challenging" but rather the dictionary one) skill check is 35-40%.</p><p></p><p></p><p></p><p>For individual tasks? It isn't. For <strong>every single such task in existance</strong>? That's a big problem to me. It strains credibility and, IMO, robs the player of personal choice in how to develop his character. There is literally no way in SAGA to play a level 10+ character who cannot swim, for example - and I have, in the past, played characters who never learned to swim.</p><p></p><p></p><p></p><p>Then why can every max level character do it for <strong>all of his skills related to his primary attribute</strong> (and quite possibly his secondary one, too) <strong>simply by taking 10</strong>?</p></blockquote><p></p>
[QUOTE="Zurai, post: 3816885, member: 52324"] And I've used it three times in the last three sessions of one of my campaigns. DMs around here are pretty good about making use of all of the skills available to us. Yes - they're in the [b]DMG[/b]. Those guidelines are for DMs to make new items to allow their players to craft/find, not for players to willfully pump their skill levels to obscene heights. I have never once run into a psionic item as a player or given out a psionic item as a DM. Psionics are rarely used around here. How does the fact that maximum DCs can be lower contradict the fact that minimum DCs [b]must[/b] be higher to challenge a higher-level party? Not really. My position is that, past the early levels, DCs will need to be higher in 4th edition than in 3.5. Parties in 3.5 generally do not spread their skill points out, choosing instead to concentrate on comparatively fewer areas. This means that the average party skill level in most skills (except skills such as Spot and Listen that every character that has a chance to maxes out) will be higher in 4E than 3E. Higher average party skill levels [b]require[/b] higher average DCs to provide the same average challenge. Please quote where I said "all skill DCs will go up". I never once made such a claim. No, not really. I wouldn't say a skill check is challenging if taking 10 handily passes the check. This is personal preference, but the minimum failure chance for a "challenging" (note: not the DC definition of "challenging" but rather the dictionary one) skill check is 35-40%. For individual tasks? It isn't. For [b]every single such task in existance[/b]? That's a big problem to me. It strains credibility and, IMO, robs the player of personal choice in how to develop his character. There is literally no way in SAGA to play a level 10+ character who cannot swim, for example - and I have, in the past, played characters who never learned to swim. Then why can every max level character do it for [b]all of his skills related to his primary attribute[/b] (and quite possibly his secondary one, too) [b]simply by taking 10[/b]? [/QUOTE]
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