Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Untrained/trained Skills....Noooo!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 3817047" data-attributes="member: 20805"><p>Quote=Nifft]Yes, they should. All human beings should be capable of climbing, jumping and swimming.</p></blockquote><p></p><p></p><p>Yes they should!</p><p></p><p>{sorry, failed Will save <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />}</p><p></p><p></p><p>But seriously, I think the "No they shouldn't" side of this argument is missing a couple things:</p><p></p><p>A> SWSA Skill system is a 'preview', 4E may not work 'exactly' like it. My guess is that WoTC will change the system to more properly reflect a DnD approach to the game.</p><p></p><p>B> The SWSA Skill system has a mechanic where you cannot accomplish some skill tasks unless 'Trained', one example above was 'Take 10'</p><p></p><p>C> Adventure design is much easier if the max variance in skills is 20 points. With this spread, as noted upthread much more elequently than I can, the DM can challenge *all* members of the party. The current system does not enable that...</p><p> - which means either the GM balances for the skill-monkey and everyone else relies on magic, or the GM balances for the "What is the Ride skill for?" guy and the player who focused on Ride feels like he/she wasted the points and wont ever do that again.</p><p> {coming from a player who once had a Ride focused character, tons of skill points and feats that ended up having absolutely *zero* effect in play. DM marginalized the Ride skill in order to enable the rest of the group... I know, bad DM.. but the system could limit this.}</p><p></p><p></p><p></p><p>The way I see it panning out:</p><p> Levels 1 - 10, normal natural obstacles like cliffs and such are part of encounter design</p><p> - You must climb up the cliff to get the McGuffin</p><p> Levels 11 - 20, challenges on the natural obstacles are part of encounter design</p><p> - You must climb the cliff to get the McGuffin, but watch out for the Harpies</p><p> Levels 21 - 30, Natural obstacles are no longer part of encounter design</p><p> - You must climb the Cliffs of Despair, which are located on the plane of 'X'</p><p></p><p>If you dislike the 'super hero' aspect of this scaling as I do.. simply stick to the mid and lower levels.</p><p></p><p>Oh... and just a thought for reference. In LoTR, Frodo and Samwise.. two Hobbits from the pastures of the Shire, ended up climbing a very difficult path in the mountains of Mordor....</p><p>[/QUOTE]</p>
[QUOTE="Primitive Screwhead, post: 3817047, member: 20805"] Quote=Nifft]Yes, they should. All human beings should be capable of climbing, jumping and swimming. [/quote] Yes they should! {sorry, failed Will save :D} But seriously, I think the "No they shouldn't" side of this argument is missing a couple things: A> SWSA Skill system is a 'preview', 4E may not work 'exactly' like it. My guess is that WoTC will change the system to more properly reflect a DnD approach to the game. B> The SWSA Skill system has a mechanic where you cannot accomplish some skill tasks unless 'Trained', one example above was 'Take 10' C> Adventure design is much easier if the max variance in skills is 20 points. With this spread, as noted upthread much more elequently than I can, the DM can challenge *all* members of the party. The current system does not enable that... - which means either the GM balances for the skill-monkey and everyone else relies on magic, or the GM balances for the "What is the Ride skill for?" guy and the player who focused on Ride feels like he/she wasted the points and wont ever do that again. {coming from a player who once had a Ride focused character, tons of skill points and feats that ended up having absolutely *zero* effect in play. DM marginalized the Ride skill in order to enable the rest of the group... I know, bad DM.. but the system could limit this.} The way I see it panning out: Levels 1 - 10, normal natural obstacles like cliffs and such are part of encounter design - You must climb up the cliff to get the McGuffin Levels 11 - 20, challenges on the natural obstacles are part of encounter design - You must climb the cliff to get the McGuffin, but watch out for the Harpies Levels 21 - 30, Natural obstacles are no longer part of encounter design - You must climb the Cliffs of Despair, which are located on the plane of 'X' If you dislike the 'super hero' aspect of this scaling as I do.. simply stick to the mid and lower levels. Oh... and just a thought for reference. In LoTR, Frodo and Samwise.. two Hobbits from the pastures of the Shire, ended up climbing a very difficult path in the mountains of Mordor.... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Untrained/trained Skills....Noooo!
Top